Quote Originally Posted by Colt47 View Post
Ended up talking with some of my RL friends who played Samurai since Stormblood and the feedback was rather interesting to say the least. They actually all dropped Sam during Shadowbringers because they disliked the direction they went with the job. One of them didn't like Tsubame-Gaeshi since it felt like they were just trying to make some Knock off sword art online combo instead of a legit samurai.

Also they didn't like the idea of Kaiten being removed either and said they'd wished they pruned some other skill that was basically pointless.

I think that it is good that they are attempting to manage rotations and making sure they don't get too complicated for newer players, but I kind of see the point of people who liked Stormblood samurai and now I'm looking at reaper and realizing they are going to make it more complicated next expansion for sure.
While I'll agree that Tsubame Gaeshi won't appeal to everyone, I will say that giving it a second charge was most definitely a mistake and they should've just done something more meaningful with Meditation stacks. What would be more meaningful? I'm not sure, but I think if they're really going to go about expanding the SAM kit, that's probably the best place to start since everything else (with Kaiten included) was nearly perfectly designed. Everything had purpose and Meditation was just kind of... there.

I think expanding it in some way would be the best direction they can go. Make it more involved or give it it's own unique evolving button like the iaijutsu does. That would at least remove the issue of having two separate buttons/skills that functionally do the same in st/aoe decisions. If they don't want to combine it into a single skill with falloff, then that's the only way I think helps deal with the complaints against shoha 2 being lazy and the supposed button bloat that some folks have.