*looks at Tags of this Thread at the very bottom of the page* hmmm... >:
*looks at Tags of this Thread at the very bottom of the page* hmmm... >:
ive only recently come back to Samurai, definitely feeling the absence of Kaiten, but I'll hold back any criticism on the job until I feel it at lv 90.
It isn't much different. The burst might have a couple more things to do, but beyond that, the general rotation remains exactly the same as 60.
The kit is intact. It's just a little bit hollow, like a jenga tower had the wrong piece plucked and it's just waiting for a slight tremor to actually fall.
Revert SAM, please SE say something. Say anything about SAM. This was one of your most popular jobs. What did you do?
I would like to know why they removed Kaiten over something like Shoha. If anything Shoha is more of a shoe in that takes zero skill to use and is just another button that someone has to press, vs Kaiten which is an actual skill that takes practice to use right. That and the job already has OGCDs that someone has to track that are based on the kenki gauge.
In fact, they didn't just NOT remove Shoha, they added another Shoha for AOEs during 80-90, so instead of stopping button bloat, they actually added more back and it isn't even a good skill. FYI, I'm not talking that it lacks potency, but it is just not special in any way.
I'd like to see them implement the Drawout system from FFT for Samurai or some new sword based job, but preferably Samurai.
That'd be interesting. But I dunno how that'd translate given how the job currently is. Unless they do a complete rework of the job like they did to mch, which.. I think that'd be more damning than anything else given how vocal folks were the moment they mentioned kaiten being removed.
Big true here. The removal of Kaiten (and the addition of auto-crits, and the change to Tenka) was bad, BUT! if SE had been transparent about all of this, with showcases of what SAM would become and how the overall feel of the gameplay would be preserved AND it was done in an appropriate manner - i.e. not in the middle of an already-released xpac, but rather in the lead-up to a new xpac - then I think people would have been much more amenable to the idea of Kaiten being removed. As it stands now though, they did literally everything wrong. They managed to take a job with high player satisfaction and good performance, both solo and in a group, and gut it of all interesting gameplay elements, kill team synergy, crash both the skill ceiling AND floor into the sewer and all of this happened in the middle of an xpac mere weeks before the most-anticipated end-game content was set to release.That'd be interesting. But I dunno how that'd translate given how the job currently is. Unless they do a complete rework of the job like they did to mch, which.. I think that'd be more damning than anything else given how vocal folks were the moment they mentioned kaiten being removed.
It's just such a series of errors that I cannot fathom how such decisions passed muster. I can only imagine that Yoshi P. is focusing more of his attention on FF16, to the obvious detriment of FF14. So instead of being met with a modicum of optimism and faith for the future, SAM players got kneecapped from out of left fucking field before being given vague promises of "something better" at some indeterminate point in the future. We lost many things and gained nothing in return, and half of why people have reacted so strongly against these changes is the way in which they were handled.
Last edited by Quor; 06-24-2022 at 05:32 PM.
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