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  1. #501
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MetalMonad View Post
    I only just started maining Samurai this expac, and ever since these changes it just feels like I'm playing a less fun version of the class I just picked up. My numbers are consistent but seeing smaller numbers than I did before on my big moves makes me sad. I miss Kaiten's cool animation and I miss the really big, if inconsistent, crits. Overall I just feel unhappy playing this class now
    Ya, the inconsistencies never bothered me. I don't know anyone who was really complaining about it. The auto crit basically does the same damage it did before on a normal hit so critting at all really has no joy to it.
    (6)

  2. #502
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ransu View Post
    Ya, the inconsistencies never bothered me. I don't know anyone who was really complaining about it. The auto crit basically does the same damage it did before on a normal hit so critting at all really has no joy to it.
    At least its damage profile is predictable to math because that's fun design, right? .....Right?

    ...I hate every part of that statement.
    (5)

  3. #503
    Player
    Thursdays's Avatar
    Join Date
    Jun 2022
    Posts
    11
    Character
    Mako Nayhael
    World
    Louisoix
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ransu View Post
    Ya, the inconsistencies never bothered me. I don't know anyone who was really complaining about it. The auto crit basically does the same damage it did before on a normal hit so critting at all really has no joy to it.
    Honestly, the inconsistencies make up for part of the fun. I've been playing a bit of Ninja in DSR and we've been trying to push Hyosho Crit/Directs as far as possible. It's FUN to see that thing hit like a wet noodle one one pull and cause so much damage the group needs to hold DPS on the other. The damage you do noticeably makes a difference, rather than just being a baseline value. It's amazing. All the while not making the difference between killing a boss or not.

    Removing Kaiten and poolnoodle damage has taken that fun from Samurai.
    (9)

  4. #504
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    I've never understood the Cir-Variance argument. I was told Damage-Variance in general never stood in the way of clearing ALL content.

    Guaranteed Crits? might as well mean " I am not landing Crit's at all ".
    Cause that is what it feels like, kicking the fun out of it.

    Players wanting to have less Variance, sure? but honestly if it never was an issue to clear content? it sounds more like a nitpicking problem or an FFLogs/parsing problem. Not innately an FFXIV problem, cause we can clear content with the Damage Variances.

    And it's also illogical cause we have jobs with Crit Variances other then Samurai. Not saying they need to suffer the same faith... ijs, it's not consistent to make an argument to support less DPS variance just for the Samurai changes... to fix 0 issues cause we can clear all content with or without DPS variance... when other Jobs still have DPS variances ontop of it.
    (7)

  5. #505
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CelestiCer View Post
    I've never understood the Cir-Variance argument. I was told Damage-Variance in general never stood in the way of clearing ALL content.

    Guaranteed Crits? might as well mean " I am not landing Crit's at all ".
    Cause that is what it feels like, kicking the fun out of it.

    Players wanting to have less Variance, sure? but honestly if it never was an issue to clear content? it sounds more like a nitpicking problem or an FFLogs/parsing problem. Not innately an FFXIV problem, cause we can clear content with the Damage Variances.

    And it's also illogical cause we have jobs with Crit Variances other then Samurai. Not saying they need to suffer the same faith... ijs, it's not consistent to make an argument to support less DPS variance just for the Samurai changes... to fix 0 issues cause we can clear all content with or without DPS variance... when other Jobs still have DPS variances ontop of it.
    I mean, its definitely an FFLOGS thing, which is kinda funny that they acknowledge it while actively being like "no, bad" lol.
    (1)

  6. #506
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I'm sure there are dozens of players who actually think their exact ranking matters and are tearing their hair out when crit variance makes them lose a spot. I'm less sure it makes any sense to design the game around these people.
    (2)
    Last edited by ThorneDynasty; 06-21-2022 at 08:06 AM.

  7. #507
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ransu View Post
    That might be the dumbest thing I've read in this thread for awhile.
    You might think it's dumb, but if I had to balance out damage numbers on multiple jobs, plus have to update them and their entire rotation every blasted time the next expansion is coming, and it was going to come on a schedule with basically zero flexibility if something went wrong on the 11th hour of the night, I sure as hell would cut down on complexity. Not everything revolves around player feedback but if enough people are upset about it maybe they will revert something...

    Kind of doubt they will.
    (1)
    Last edited by Colt47; 06-21-2022 at 09:42 AM.

  8. #508
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Colt47 View Post
    You might think it's dumb, but if I had to balance out damage numbers on multiple jobs, plus have to update them and their entire rotation every blasted time the next expansion is coming, and it was going to come on a schedule with basically zero flexibility if something went wrong on the 11th hour of the night, I sure as hell would cut down on complexity. Not everything revolves around player feedback but if enough people are upset about it maybe they will revert something...

    Kind of doubt they will.
    Why are you excusing a multi-billion dollar company and a game that literally saved them financially? They have the resources to do things correctly.
    (10)

  9. #509
    Player
    YellowLine's Avatar
    Join Date
    Apr 2022
    Posts
    18
    Character
    Yellow Bun
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Colt47 View Post
    You might think it's dumb, but if I had to balance out damage numbers on multiple jobs, plus have to update them and their entire rotation every blasted time the next expansion is coming, and it was going to come on a schedule with basically zero flexibility if something went wrong on the 11th hour of the night, I sure as hell would cut down on complexity. Not everything revolves around player feedback but if enough people are upset about it maybe they will revert something...

    Kind of doubt they will.
    OH NO! My MULTI-BILLION-DOLLAR COMPANY is having trouble balancing jobs? Better just simplify everything so that balancing is easier. That way we can put more man-hours into modelling garish outfits for our cash shop in our PAID SUB MMO.

    I get wanting to play devil's advocate, but all you're doing is making the Devs sound greedy and lazy. Even if you're right, and that's exactly why they're baby-proofing the game's combat, almost everyone in this thread likely agrees that's a terrible reason to move in this direction. It's anti-fun for the players, no matter why they do it.
    (22)

  10. #510
    Player
    KurenXIV's Avatar
    Join Date
    Apr 2022
    Posts
    126
    Character
    Kuren Karashi
    World
    Siren
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Colt47 View Post
    You might think it's dumb, but if I had to balance out damage numbers on multiple jobs, plus have to update them and their entire rotation every blasted time the next expansion is coming, and it was going to come on a schedule with basically zero flexibility if something went wrong on the 11th hour of the night, I sure as hell would cut down on complexity. Not everything revolves around player feedback but if enough people are upset about it maybe they will revert something...

    Kind of doubt they will.
    You don't design a game much less an MMO that way. If there's an issue with a coming expansion well you design the job around the changes for that expansion, not a good year and a half plus away from it.

    There's simply no excuse for the scenario they left players in. I will say though that I'm fully in the "doubt the will change it" camp now and think they will double down and ruin DRG next as well as AST. At which point I'm done with the game.
    (14)

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