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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MetalMonad View Post
    I only just started maining Samurai this expac, and ever since these changes it just feels like I'm playing a less fun version of the class I just picked up. My numbers are consistent but seeing smaller numbers than I did before on my big moves makes me sad. I miss Kaiten's cool animation and I miss the really big, if inconsistent, crits. Overall I just feel unhappy playing this class now
    Ya, the inconsistencies never bothered me. I don't know anyone who was really complaining about it. The auto crit basically does the same damage it did before on a normal hit so critting at all really has no joy to it.
    (6)

  2. #2
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ransu View Post
    Ya, the inconsistencies never bothered me. I don't know anyone who was really complaining about it. The auto crit basically does the same damage it did before on a normal hit so critting at all really has no joy to it.
    At least its damage profile is predictable to math because that's fun design, right? .....Right?

    ...I hate every part of that statement.
    (5)

  3. #3
    Player
    Thursdays's Avatar
    Join Date
    Jun 2022
    Posts
    11
    Character
    Mako Nayhael
    World
    Louisoix
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ransu View Post
    Ya, the inconsistencies never bothered me. I don't know anyone who was really complaining about it. The auto crit basically does the same damage it did before on a normal hit so critting at all really has no joy to it.
    Honestly, the inconsistencies make up for part of the fun. I've been playing a bit of Ninja in DSR and we've been trying to push Hyosho Crit/Directs as far as possible. It's FUN to see that thing hit like a wet noodle one one pull and cause so much damage the group needs to hold DPS on the other. The damage you do noticeably makes a difference, rather than just being a baseline value. It's amazing. All the while not making the difference between killing a boss or not.

    Removing Kaiten and poolnoodle damage has taken that fun from Samurai.
    (9)