Ya, the inconsistencies never bothered me. I don't know anyone who was really complaining about it. The auto crit basically does the same damage it did before on a normal hit so critting at all really has no joy to it.I only just started maining Samurai this expac, and ever since these changes it just feels like I'm playing a less fun version of the class I just picked up. My numbers are consistent but seeing smaller numbers than I did before on my big moves makes me sad. I miss Kaiten's cool animation and I miss the really big, if inconsistent, crits. Overall I just feel unhappy playing this class now
At least its damage profile is predictable to math because that's fun design, right? .....Right?
...I hate every part of that statement.
Honestly, the inconsistencies make up for part of the fun. I've been playing a bit of Ninja in DSR and we've been trying to push Hyosho Crit/Directs as far as possible. It's FUN to see that thing hit like a wet noodle one one pull and cause so much damage the group needs to hold DPS on the other. The damage you do noticeably makes a difference, rather than just being a baseline value. It's amazing. All the while not making the difference between killing a boss or not.
Removing Kaiten and poolnoodle damage has taken that fun from Samurai.
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