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  1. #1
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ruminous View Post
    I'm not that high off copium to think 6.15 was going to introduce any changes to sam. Closest would be 6.2 but I've high doubts considering the amount of dev attention we got (as of 6/8/2022 and that is none) that nothing will happen other than possible numbers adjustment.
    I think the main thing we want is an acknowledgement of the feedback in some way shape or for. A statement that they're considering it at the very least.

    But others have pointed out that similarly removed skills have been brought back in the past on these so called "minor patches".

    Which I think I remember happening. Hagakure and Energy Drain. Granted, those had no statement made about it beforehand, nor did the removal of those skills involve an entire potency shift on the entire kit, but I imagine if they can alter potencies in any patch, major or minor, then this can still be done on either one, too.

    With how vocal the SAM community at large has been, there should've been something by now.
    (11)

  2. #2
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by xAFROx View Post
    I think the main thing we want is an acknowledgement of the feedback in some way shape or for. A statement that they're considering it at the very least.

    But others have pointed out that similarly removed skills have been brought back in the past on these so called "minor patches".

    Which I think I remember happening. Hagakure and Energy Drain. Granted, those had no statement made about it beforehand, nor did the removal of those skills involve an entire potency shift on the entire kit, but I imagine if they can alter potencies in any patch, major or minor, then this can still be done on either one, too.

    With how vocal the SAM community at large has been, there should've been something by now.
    In case anyone is interested, the exact patch where Hagakure and Energy Drain was added into the game was 5.05, which is the patch that added Eden Savage 1-4 into the game.

    https://na.finalfantasyxiv.com/lodes...c8cee52472b81a

    So yes, there *is* precedent for adding/making job action changes in a smaller X.yz patch.
    (13)

  3. #3
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by xAFROx View Post
    I think the main thing we want is an acknowledgement of the feedback in some way shape or for. A statement that they're considering it at the very least.

    But others have pointed out that similarly removed skills have been brought back in the past on these so called "minor patches".

    Which I think I remember happening. Hagakure and Energy Drain. Granted, those had no statement made about it beforehand, nor did the removal of those skills involve an entire potency shift on the entire kit, but I imagine if they can alter potencies in any patch, major or minor, then this can still be done on either one, too.

    With how vocal the SAM community at large has been, there should've been something by now.
    Trust me, I've been wanting explanations too on why they went the route they did. You've even seen that too, since I know you're read other things I've posted. They haven't cared about what we thought since they can't even take 2 minutes at most to just say "we've heard you and we're planning something" or "this is fine, just live with it". Glad it isn't the latter at least, but still, the radio silence is already old.
    (7)