Quote Originally Posted by Kazamaiya View Post
Aren't jobs supposed to become harder and have more to them at later levels as players learn, adapt and master their toolkits one piece at a time while leveling up? Apparently not
That used to be part of the underlying design direction but it feels like something changed recently. Yoshi P. once famously said in the NoClip interview that he wanted to introduce choice into resource management, using an anecdote of 1.0 game design where players would just use the most powerful available spell because MP was essentially an infinite resource.

Of course, looking at the state of Kenki now, it's clear that such a belief no longer seems to hold sway, what with how the removal of Kaiten killed what choice still remained in terms of SAM resource management.

This is a big part of why we can't stop even if SAM is reverted. The direction the game is going is not one that will be healthy in the long term. The jobs need depth to them in order to keep people interested in the core gameplay available. Yes, this stuff isn't the *only* part of the game, but it's a pretty major part of it nonetheless. This race to make everything as simple and accessible as possible is going to come back to hurt SE badly if they keep pursuing it.