Quote Originally Posted by Quor View Post
That is what we have to do here. In the last month alone I know at least a few hundred new posters have registered for the forums to voice their displeasure. That might not seem like much but in the context of how busy these forums normally are that's a marked increase, and the vast majority of them have been posting to voice their displeasure with the 6.1 changes. Not just for SAM either, but for other jobs as well. We have to use this opportunity to make it clear to the dev team that this trend towards simplification isn't a good thing. Not just for DPS, but for tanks and healers too. Maybe healers and tanks will never go back to HW or SB levels of complexity. I don't think any healers or tanks would begrudge SE that much. But surely more can be done than the bog simple rotations they have now. Tanking and healing needs to be engaging outside of high-end content. Jobs need to be engaging in all sorts of content, not just the most difficult. Save the difficult stuff for skill expression, sure, but even easy stuff needs to be fun from a job gameplay perspective.
Fully agree with the notion that this isn't just a DPS issue. Jobs absolutely need to be more engaging regardless of what type of content you're doing.
I will be the first to admit, however, that I'm not familiar or qualified enough to comment about healers but I get the general idea of healer mains wanting more things to do than one button with the occasional healing of raidwides and tankbusters.