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  1. #1
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RaevusAstra View Post
    The counterargument to this is that if these abilities are in preparation to 7.0 and future expansions (aka the next ten years), the team would not want to spoil players into the changes they have in mind years before they get to show them off. Gotta understand that game devs want to surprise their players all the time.
    Uh, no offense dude, but like... that's not a good way to go about anything.

    I've said this in another thread, I don't remember which, but surprises are fine. But if the surprise is years to come, then making everyone unhappy in preparation for that is not good planning.

    A change like this should have something ready to replace or make up for it and the changes that were made are not a real compromise or compensation to what they've done.

    So if the plan is to surprise players in 7.0 with a grand rework to how the system works, why are they starting so early as 6.1 with just a single job? It's like 6.0 all over with the tanks, except instead of neglecting one in favor of the rest, it singled out one while leaving the rest alone.

    All the tanks got so much sustain and mitigation at the start of 6.0 it was awesome..... except for DRK. But DRK finally got something in 6.1 so yay? It's now slightly better at surviving.

    In this case, SAM lost a part of itself while the rest of the jobs got QoL changes. Cool, so why is SAM braindead and boring and flat? It was too varied because of RNG? It was too strong in the burst window the devs forced upon the entire job design? SAM was always about using a few hard hitting attacks with a long build up. So naturally that was bound to happen.

    If they simply reworked how certain skills and abilities interacted with one another, perhaps we wouldn't all be here complaining about all the other ways it could've been done.

    Currently we're sitting here looking at the surprise left to us with a dull face going "Thanks, I hate it."

    That's not how you build anticipation or faith in your consumers.
    (9)

  2. #2
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by xAFROx View Post
    Uh, no offense dude, but like... that's not a good way to go about anything.

    I've said this in another thread, I don't remember which, but surprises are fine. But if the surprise is years to come, then making everyone unhappy in preparation for that is not good planning.

    A change like this should have something ready to replace or make up for it and the changes that were made are not a real compromise or compensation to what they've done.

    So if the plan is to surprise players in 7.0 with a grand rework to how the system works, why are they starting so early as 6.1 with just a single job? It's like 6.0 all over with the tanks, except instead of neglecting one in favor of the rest, it singled out one while leaving the rest alone.

    All the tanks got so much sustain and mitigation at the start of 6.0 it was awesome..... except for DRK. But DRK finally got something in 6.1 so yay? It's now slightly better at surviving.

    In this case, SAM lost a part of itself while the rest of the jobs got QoL changes. Cool, so why is SAM braindead and boring and flat? It was too varied because of RNG? It was too strong in the burst window the devs forced upon the entire job design? SAM was always about using a few hard hitting attacks with a long build up. So naturally that was bound to happen.

    If they simply reworked how certain skills and abilities interacted with one another, perhaps we wouldn't all be here complaining about all the other ways it could've been done.

    Currently we're sitting here looking at the surprise left to us with a dull face going "Thanks, I hate it."

    That's not how you build anticipation or faith in your consumers.
    What, giving me two slices of bread then promising me a full sandwich later isn't going to build anticipation when there's a sandwich shop next door? Say it ain't so!

    It really has been one of my peeves ever since the announcement of 6.1's sam changes happened, was what it would get to make up for the loss in its style of play. Sure the damage is fine, but everything feels rather weightless. I will say that if they wanted to get people off samurai to try other roles, that part succeeded.

    Ever since Misshapen Chair brought it up...The question of "who were these changes for?" has been on my mind and it's one I've been struggling to find an answer to. Maybe someday I'll figure it out, but even with the conga line of excuses we've got and the haphazard way the changes were implemented...I can see why they chose radio silence at this point. Sucks, but no one wants to go in front of the angry mob. Then again, would've been easier to not make the mob angry in the first place.
    (8)

  3. #3
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ruminous View Post
    giving me two slices of bread then promising me a full sandwich later
    More accurately, you already had a full sandwich and they took away everything but the bread and said they'd get back to you with fresher ingredients in, well, TBA.
    (8)