Quote Originally Posted by RaevusAstra View Post
The counterargument to this is that if these abilities are in preparation to 7.0 and future expansions (aka the next ten years), the team would not want to spoil players into the changes they have in mind years before they get to show them off. Gotta understand that game devs want to surprise their players all the time.
Not denying your point...

But in this scenario I believe it requires a bit more finesse...

Whats better?
- Surprise your players abruptly with a horribly negative change, so later at a unknown date, they can be surprised by something that 'might' be as fun, more fun, or less fun then what they remember from years ago... All the while, in-between... they don't enjoy their time...
or
- Even if the changes are set in stone with no option of reverting the horrible decisions... throwing your player base a bone so they don't spend 1.5, maybe more, plus years not having fun with your game and are just desperate for a reversion that adds fun back to a product they used to enjoy?


I get surprising your player base. But if the cost to achieve this is catastrophic... maybe its not worth it...