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  1. #1
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    I see some people have brought up Ultimate so I'll give you my personal experience from today. Our other melee plays DRG/NIN. He went DRG today and we will wipe to Thordan's enrage if a dps messes up. He swapped to NIN like he originally was and we kill Thordan during his second swing even with a damage down and dps death. This is without pots so we save them for Nidprog, and our comp isn't an optimal comp - this is just to define how much of a difference NIN's burst brings to the Ultimate.

    You can reason for the developers, but when you look at Ninja's performance you can't say there aren't other jobs with a clear problem in this Ultimate (they even created one in the same patch as killing SAM). As for another example, having Dancer will make targetable meteors a joke even with deaths. Their "fix" didn't fix anything aside removing one job from being considered for most groups. If you have to change several jobs to accommodate for one piece of content, I will respectfully disagree that it's well designed.

    People overseas have started compromising/making suggestions on things like removing cast bars (no thank you), turn shinten into old warrior's fell cleave stacks (no thank you), and keeping kaiten removed in exchange for the addition of guaranteed direct hits (no). I want the changes reverted in full and for them to work on it from scratch if it is that important to rework a previously perfectly functional job. If only they would work on jobs that actually needed the help, god forbid.
    (13)

  2. #2
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    70
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Roxus View Post
    I see some people have brought up Ultimate so I'll give you my personal experience from today. Our other melee plays DRG/NIN. He went DRG today and we will wipe to Thordan's enrage if a dps messes up. He swapped to NIN like he originally was and we kill Thordan during his second swing even with a damage down and dps death. This is without pots so we save them for Nidprog, and our comp isn't an optimal comp - this is just to define how much of a difference NIN's burst brings to the Ultimate.

    You can reason for the developers, but when you look at Ninja's performance you can't say there aren't other jobs with a clear problem in this Ultimate (they even created one in the same patch as killing SAM). As for another example, having Dancer will make targetable meteors a joke even with deaths. Their "fix" didn't fix anything aside removing one job from being considered for most groups. If you have to change several jobs to accommodate for one piece of content, I will respectfully disagree that it's well designed.

    People overseas have started compromising/making suggestions on things like removing cast bars (no thank you), turn shinten into old warrior's fell cleave stacks (no thank you), and keeping kaiten removed in exchange for the addition of guaranteed direct hits (no). I want the changes reverted in full and for them to work on it from scratch if it is that important to rework a previously perfectly functional job. If only they would work on jobs that actually needed the help, god forbid.
    agreed on all, the problem is that this is just basically an tactic used.
    "we're listening" ... but they're waiting since they know that either SAMs are just gonna cope and continue playing the job, or quit the job and stop complaining about it.
    quite sad, i'm not hopeful, but we'll see in the 6.2 live letter since he said that they would be listening for changes for 6.2. (Although an literal revert of SAM would fix it, but details)
    (4)