Quote Originally Posted by YukiB View Post
Not only did they not address it with EW, they made it WORSE by giving us a 2400 potency one-two punch with Kaiten+Ogi and Kaeshi Ogi. Then their solution to RPR damage dominance (which they should have seen coming long before launch) was to buff Midare/Kaeshi and Ogi/Kaeshi, the biggest contributors to the crit variance issue, by 10% and 12.5% respectively.

If they had given us another oGCD to weave instead of Ogi, and if they had buffed our basic combos instead of Midare/Ogi, we never would have been in this situation in the first place.

The job devs seem so directionless. They keep digging holes, then leveling the whole field to get themselves out of them.
While the extra charges on Kaeshi and Meikyo were nice at the get-go, the reasoning that's been used in regards to damage variance baffles me. This is entirely a hole that the devs dug themselves into. They are the ones who shunted so much of SAM's damage into the same small window. They literally brought this upon themselves, and their solution is not to re-evaluate changes made very recently, but rather to remove a core part of the job that's been in it since inception?

The mind boggles. I've said it so many times before and I'm sure I'll be saying it again, for some time yet, but to call these changes "half-baked" or "phoned-in" or "tone deaf" is an understatement. There's actual literal ignorance of the job behind this. An ignorance that is almost malicious in it's severity.