Page 27 of 69 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast
Results 261 to 270 of 682
  1. #261
    Player
    Eskat's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    16
    Character
    X'eskat Ghural
    World
    Cactuar
    Main Class
    Sage Lv 100
    I'm one of the people jumping in to the forums for the first time just because I need to protest these Samurai changes. I've never mained Saumrai. Hell, I'm a healer main for the most part, but I've always liked wandering around and trying other jobs from time to time just to keep things fresh. But man, honestly, I wouldn't even mind if they nerfed Samurai, I just want the homogenization to go away. Samurai's lost its focus on its big finishers, and Samurai has been all about it's big finishers for as long as I've been playing, it was what I would dust off the job to do, it's what made me pick Samurai over playing whatever other job. The jobs all having a variety of playstyles and feels is part of what keeps the game fresh.

    I also just don't care about the inconsistency argument for Samurai DPS, if that's what they wanted to fix, why remove Kaiten? Just reduce the potency on Midare or whatever, and make it auto-crit so that it balances to roughly the same damage at some tiers of play. I swear, next they'll come for Reassemble-Drill, and we'll all go through this same rioting all over again.

    Oh, and one more thing, bring back some kind of secondary benefit to Third Eye please. I get that the secondary buttons were causing some bloat, but can't we at least fit one of them in as an option Third Eye turns into if it procs? Maybe this is the healer main in me talking, but frankly I want more DPS to have buttons that reward them for avoiding damage, and while I'm sure actual Samurai mains can find more use for more Kenki, as someone who only plays Samurai casually, I was finding it troublesome enough to burn Kenki faster than I got it as it was, and having surprise Kenki tossed in could range anywhere from getting me closer to hitting Shinten yet again, or just getting wasted in part or in full if I built up Kenki for a buff window or whatever. Getting a mini-heal, or another option to burn Kenki with was more satisfying on both counts than just ever more Shinten.
    (21)

  2. #262
    Player
    Demilich's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Count Grishnackh
    World
    Ravana
    Main Class
    Samurai Lv 90
    2+ weeks later and I still hate it. Please revert
    (15)

  3. #263
    Player Karious's Avatar
    Join Date
    Mar 2019
    Posts
    492
    Character
    Rukoko Ruko
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    They still have threads on the forum for the live letters questions, yes? Back when they did Gunbreaker dirty and gave us terrible sfx we submitted a question to the live letter as to why and they simply told us to give it time to accept the change and ignored the question.

    Is it possible to submit several questions for the live letter thread regarding kaiten and Samurai and get a bunch thumbed up so they have to ask them? Make them pointed questions that simply have a yes or no answer so they can't wiggle around it?

    I've already been victim of their homogenization twice. I'm not letting this go a third time.
    (14)

  4. #264
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Eskat View Post
    I'm one of the people jumping in to the forums for the first time just because I need to protest these Samurai changes. I've never mained Saumrai. Hell, I'm a healer main for the most part, but I've always liked wandering around and trying other jobs from time to time just to keep things fresh. But man, honestly, I wouldn't even mind if they nerfed Samurai, I just want the homogenization to go away. Samurai's lost its focus on its big finishers, and Samurai has been all about it's big finishers for as long as I've been playing, it was what I would dust off the job to do, it's what made me pick Samurai over playing whatever other job. The jobs all having a variety of playstyles and feels is part of what keeps the game fresh.

    I also just don't care about the inconsistency argument for Samurai DPS, if that's what they wanted to fix, why remove Kaiten? Just reduce the potency on Midare or whatever, and make it auto-crit so that it balances to roughly the same damage at some tiers of play. I swear, next they'll come for Reassemble-Drill, and we'll all go through this same rioting all over again.

    Oh, and one more thing, bring back some kind of secondary benefit to Third Eye please. I get that the secondary buttons were causing some bloat, but can't we at least fit one of them in as an option Third Eye turns into if it procs? Maybe this is the healer main in me talking, but frankly I want more DPS to have buttons that reward them for avoiding damage, and while I'm sure actual Samurai mains can find more use for more Kenki, as someone who only plays Samurai casually, I was finding it troublesome enough to burn Kenki faster than I got it as it was, and having surprise Kenki tossed in could range anywhere from getting me closer to hitting Shinten yet again, or just getting wasted in part or in full if I built up Kenki for a buff window or whatever. Getting a mini-heal, or another option to burn Kenki with was more satisfying on both counts than just ever more Shinten.
    I've been telling everyone that I miss Open Eyes proc. Third Eye can turn into Merciful Eyes, make it semi-useful or something. And Shinten can turn into Seigan. I always wondered why Shinten couldn't just be changed to Seigan under Open Eyes. They did the same thing, but one was situational. Make it more potent or cost less.. or both! I wouldn't mind something nice and rewarding for mitigating raid wides. Seigan was one of my favorite buttons in the game.
    (6)

  5. #265
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by butchersblock View Post
    Sorry to derail a bit but could you give us some small updates on what they think about Ninja too?
    I believe Ninja is in a better spot than Samurai but far from perfect
    No worries. Honestly Ninjas aren't getting much traction because they are the highest DPS at the moment, so it is satisfying to most.

    Trick Attack felt like an Identity skill and having it reduced to a personal buff didn't sit right with some. The debuff icon is not unique and there are requests to change it, putting out Death's Design as an example. Mug looks lame, so some want that changed. Requests to have Mudras delayed like current jump to prevent accidents, and comments on Ten Chi Jin messups as well. Those against the changes feel like they are ignored because they are doing the most damage right now. Also people asking for explanations, because it feels like developers touch jobs without any feedback and stay quiet about it. The opinions are all over the place because they are strong, the changes are technically easier to use if you disregard ninki optimization and many don't actually care that much about those kinds of optimizations.

    "Please stop robbing Ninja's."

    Quote Originally Posted by Aco505 View Post
    I'd like to extend the petition for DRG as well!
    The Jump changes has made the job feel more rigid and there is a request to change it back to 6.08 specifications. Reasoning is the delay and losing the freedom to choose your timings. That is a common opinion and there isn't much deviated from it. They have positive reception to the animation shortening from 6.1, though. They have also asked the developers to come forward and explain job adjustments. This is an important point because they are next in line for major tweaks in 6.2 alongside Astrologian.

    "People who don't main Dragoon wanted these changes."

    --

    As for Samurai, more comments on the new Ultimate. They just want them to admit they couldn't balance Samurai for Ultimate. There is a huge loss in traction, partly due to it being a Weekday, but also the fact that many have given up their Katana (or just outright quit).
    (4)
    Last edited by Roxus; 04-29-2022 at 03:55 PM.

  6. #266
    Player
    ShanaShirayuki's Avatar
    Join Date
    Jun 2011
    Posts
    204
    Character
    Akali Kurai
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Roxus View Post
    As for Samurai, more comments on the new Ultimate. They just want them to admit they couldn't balance Samurai for Ultimate. There is a huge loss in traction, partly due to it being a Weekday, but also the fact that many have given up their Katana (or just outright quit).
    Those who quit contributed the greatest feedback SE can receive at the moment. It's a double-edged sword essentially. Unfortunate it had to come to that; may their sacrifice not be in vain.
    (9)

  7. #267
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    832
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Roxus View Post
    The Jump changes has made the job feel more rigid and there is a request to change it back to 6.08 specifications. Reasoning is the delay and losing the freedom to choose your timings. That is a common opinion and there isn't much deviated from it. They have positive reception to the animation shortening from 6.1, though. They have also asked the developers to come forward and explain job adjustments. This is an important point because they are next in line for major tweaks in 6.2 alongside Astrologian.

    "People who don't main Dragoon wanted these changes."
    Thank you! I suppose they're talking about the Mirage Dive merge. It makes sense that JP players share the sentiment of western players!
    (4)

  8. #268
    Player
    NotReallyMistral's Avatar
    Join Date
    Apr 2022
    Posts
    19
    Character
    Mistral Arthas
    World
    Balmung
    Main Class
    Samurai Lv 90
    Just here to say (and make sure thread is bumped) that honestly, I'm kinda sad I'm not noticing sam on player roster in wf race for dsr (unless i'm blind and there actually was at least one).

    Also, i've been playing through other jobs since sam feels so boring and i could only heal for so long before i feel the need for that good ol' dps vibe. So far, i've noticed that reaper's smooth gameplay felt exactly how sam felt pre-6.1 and it really makes me feel salty every time i play with it.

    Long story short, i still miss ye olde sam. I only use it in pvp now. And yes i'm a casual that enjoyed sam.
    (3)

  9. #269
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by NotReallyMistral View Post
    Just here to say (and make sure thread is bumped) that honestly, I'm kinda sad I'm not noticing sam on player roster in wf race for dsr (unless i'm blind and there actually was at least one).

    Also, i've been playing through other jobs since sam feels so boring and i could only heal for so long before i feel the need for that good ol' dps vibe. So far, i've noticed that reaper's smooth gameplay felt exactly how sam felt pre-6.1 and it really makes me feel salty every time i play with it.

    Long story short, i still miss ye olde sam. I only use it in pvp now. And yes i'm a casual that enjoyed sam.
    Yeah, my first impressions with RPR are very much akin to my first time leveling up SAM and DRG in the previous xpac. Very well designed, easy to understand, and flows nicely despite the lengthy GCD I have on it. But that last point might just be me since I'm so used to a job that allows me to weave every other GCD
    (2)

  10. #270
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Hey folks.

    Small update - more voices about the demerits of having guaranteed crits and disrupting party synergy, stating that this isn't a solo game and we raid with 8 members as a reminder. A few more voices on how Iaijutsu impact is nonexistant with the removal of Kaiten and potency shifts. More repeated statements of how our only contribution is DPS, as a pure DPS, and comparisons made yet again (as well as questioning why the adjustment was made to only one job). In short, many agree that the developers have no idea what they are doing with the concept of Samurai. Changing for the sake of convenience, and because Dragonsong Ultimate is all about short phases where burst is quite valuable so its speculated that the changes to Samurai and Ninja were made with this content in mind. Stop treating the game as a beta environment.
    (7)

Page 27 of 69 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast