
Originally Posted by
Eskat
I'm one of the people jumping in to the forums for the first time just because I need to protest these Samurai changes. I've never mained Saumrai. Hell, I'm a healer main for the most part, but I've always liked wandering around and trying other jobs from time to time just to keep things fresh. But man, honestly, I wouldn't even mind if they nerfed Samurai, I just want the homogenization to go away. Samurai's lost its focus on its big finishers, and Samurai has been all about it's big finishers for as long as I've been playing, it was what I would dust off the job to do, it's what made me pick Samurai over playing whatever other job. The jobs all having a variety of playstyles and feels is part of what keeps the game fresh.
I also just don't care about the inconsistency argument for Samurai DPS, if that's what they wanted to fix, why remove Kaiten? Just reduce the potency on Midare or whatever, and make it auto-crit so that it balances to roughly the same damage at some tiers of play. I swear, next they'll come for Reassemble-Drill, and we'll all go through this same rioting all over again.
Oh, and one more thing, bring back some kind of secondary benefit to Third Eye please. I get that the secondary buttons were causing some bloat, but can't we at least fit one of them in as an option Third Eye turns into if it procs? Maybe this is the healer main in me talking, but frankly I want more DPS to have buttons that reward them for avoiding damage, and while I'm sure actual Samurai mains can find more use for more Kenki, as someone who only plays Samurai casually, I was finding it troublesome enough to burn Kenki faster than I got it as it was, and having surprise Kenki tossed in could range anywhere from getting me closer to hitting Shinten yet again, or just getting wasted in part or in full if I built up Kenki for a buff window or whatever. Getting a mini-heal, or another option to burn Kenki with was more satisfying on both counts than just ever more Shinten.