I wouldn't mind if shoha was changed into a single button that changes based on meditation stacks, in all honesty. I think alongside the Sen casting, it would be another way of bringing some more of the classic inspiration of the job into the game like with the monk and machinist changes made lately.

There seems to be a bit of bias towards FF6 for some of the job fantasy they've hit and SAM was already inspired by the FF6 rep, Cyan. It's why we have cast bars at all is to represent his ability Sword Tech. If we had a few more meditation stacks that changed a single button to make use of it, I think that'd be a nice and neat little addition, along with all the other trimming and consolidating we've already suggested to make room.

As for the whole Kaiten fiasco, I'd prefer to keep it, but if they're really intent on making our big hits (which currently as of 6.1 patch absolutely does NOT feel like big hits) a guaranteed critical, then they could revise it to be more in line with other similar skills that make the next ability crit, and they can even alter it to be specific to iaijutsu if they really want to limit how it's used.

But most of all I just want to hear what the plan is supposed to be. I don't want a surprise if it's going to be bad. I'd like to actually hear what they're thought process was and not just 'please look forward to it' when it's this bad.

Removing Kaiten I could honestly live with, but what they've done to all the potencies just feels wrong when added on top of it.

Revert or explain, please.