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  1. #1
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by xAFROx View Post
    Literally no one. The devs decided to do this as a sort of futureproofing the job for later revisions going forward. Presumably for the next expansion, but this is too soon and too sudden and too awful in the present. And if this is really the direction they intend to go moving forward, I think we at least deserve a proper explanation as to their intended reasons when the change has literally killed entire party comps right before stuff like ultimate.

    I am not a high end player, so technically, I am not heavily impacted. But I am greatly dissatisfied with the only dps job I leveled to cap. I either need to go level something else for fun or prioritize tanking as GNB full time because I hardly play enough to power level other jobs

    That's what I've been told, too - that the Kaiten removal has something to do with making future changes easier.

    This makes me more nervous than I was - so it isn't just about button bloat, but a general direction. For that reason, among others, I think it's really important to keep at this, because it is reminding me unfavorably of other mmos I've played (I started ff in '16, so before that) - when the direction went from choice & talent trees with meaningful choices there, too, to an exceptionally bland, easy-for-all blob. Personally, I'd prefer MORE choices in my classes. I think the class I've liked best in any mmo was the old Burglar in LOTRO - it was feeble and slow but I had to make a choice with every hit, and I loved that. I'm not expecting that, or asking for it, but I surely do not want this game to go in the other direction, so that a lovely flowing class like the Samurai *was* becomes dull and boring.
    (3)

  2. #2
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ceridwen View Post
    That's what I've been told, too - that the Kaiten removal has something to do with making future changes easier.
    This is correct. Yoshi-P did a read through of the Patch Notes when the servers were down for maintenance and he spent some time talking about SAM. You can find the translation here with a followup post immediately below it here. The two big standouts I found from the read through were the following statements:

    Quote Originally Posted by Yoshi-P
    and on Kaiten getting removed we did that because we want to do away having to be restricted by that move
    Quote Originally Posted by Yoshi-P
    However, as for opinions, Of course we do and indeed read those properly, including those that think it's not right to over standardise jobs or comments like "you overdo yourself when it comes to our only trait or the optimization elements we have". We do indeed want to push it for as much as we could, and we are very well aware of people who understand this, as well as people who are already used to what they have now and people who told us not to do anything unnecessary. We really get that but in order for the expansion to continue and for each jobs to continue getting new actions, and whenever we think of trying to maintain the individual characteristics of each job, we found out that this "optimization" is quite tied and connected to the irregular element that was created in the past, and if we don't work to address this we can no longer build upon the existing elements and improve things further, and it'll land us in a situation where we can no longer steer ourselves forward.
    So, Yoshi-P feels that Kaiten is an ability that is heavily restricting the design space for SAM and will make it difficult to develop the Job further in the future. Which sure, maybe there's some merit to that, I'm not a SAM main and can't be assed to do a deep dive into the Job to find out. However, I can clearly see that ripping out a part of a Job's kit and telling players "it's for the future" is fucking stupid because now there's a hole in the Job and a bunch of pissed off players. This is the kinda shit that should've come in 7.0 with the new abilities he's telling players to look forward to. Gutting the Job from 6.1 to 7.0 while offering nothing in return is such a bad idea, and it's embarrassing that a dev team that brags about "playing the game" and "listening to players" can fuck up so badly.
    (21)

  3. #3
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Beddict View Post
    So, Yoshi-P feels that Kaiten is an ability that is heavily restricting the design space for SAM and will make it difficult to develop the Job further in the future. Which sure, maybe there's some merit to that, I'm not a SAM main and can't be assed to do a deep dive into the Job to find out. However, I can clearly see that ripping out a part of a Job's kit and telling players "it's for the future" is fucking stupid because now there's a hole in the Job and a bunch of pissed off players. This is the kinda shit that should've come in 7.0 with the new abilities he's telling players to look forward to. Gutting the Job from 6.1 to 7.0 while offering nothing in return is such a bad idea, and it's embarrassing that a dev team that brags about "playing the game" and "listening to players" can fuck up so badly.
    Exactly this. Roll the changes out when they are good and ready, during a new xpac release, after preparing the community. If he had said "hey, we know you like Kaiten for a variety of reasons but due to how the ability worked it was hard for us to expand on the job for future expansions, so we are removing it but in return SAM is getting X, Y and Z" then yeah, people would have been upset at the removal of Kaiten but with the upfront nature of the declaration I think people would have been willing to give Yoshi P. and his team the benefit of the doubt. Maybe the change would have been shit, maybe it would be ok, maybe it would have been awesome, but it for sure wouldn't have been done suddenly in the middle of an xpac cycle right before a major new end-game content release when player job satisfaction and job performance were both high.

    I really just cannot fathom why they thought this change was a good one to do at this time. Putting aside my personal feelings for Kaiten I'm fine with changes to a job for the better long-term health of the game but not only was it implemented in the worst possible way but the reasoning that underlies it now just feels lazy. Further exacerbating this issue is that we received no less than three other reasons behind the removal of Kaiten, all of which the community put in the grave within 24 hours. It just felt insincere to me. Like yeah, it's button bloat but you could remove so many other things and in fact we've been asking for that ever since Shoha 2 was introduced. Oh but it's not "button bloat" anymore it's "action bloat" only SAM has less APM now in EW than it did at the end of ShB and removing Kaiten just lowers our overall APM by 1 so nothing worthwhile is accomplished. Ah but yes, the damage variance, addressing spike damage, very big problem you see, only there are way better ways to accomplish this that don't involve gutting SAM and turning it into a Shinten-bot. Oh but really it's that Kaiten is a difficult skill to "design around" so we're just going to remove it instead of coming up with a more elegant solution that preserves the feel and gameplay. Also we're going to remove it with not even a week's-worth of warning in the middle of an xpac right before Ultimate is released while simultaneously destroying the synergy between SAM and half the other DPS in-game.

    So whereas before I was willing to give them the benefit of the doubt *now* I'm wondering why the hell did they give us this ridiculous song and dance about "action bloat" and "button bloat" and "damage variance" only to say "ok, really, Kaiten is just a bitch to design around" at the end of it all? My trust is gone now, at least from a job balancing perspective. This could have been handled so much better, timed so much more appropriately but it wasn't and for what purpose? It is such a tone-deaf move, so uncalled for, that thousands upon thousands of paying subscribers are now feeling unease about the state of job balancing in this game.
    (12)
    Last edited by Quor; 04-24-2022 at 06:32 AM.

  4. #4
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Beddict View Post
    So, Yoshi-P feels that Kaiten is an ability that is heavily restricting the design space for SAM and will make it difficult to develop the Job further in the future. Which sure, maybe there's some merit to that, I'm not a SAM main and can't be assed to do a deep dive into the Job to find out. However, I can clearly see that ripping out a part of a Job's kit and telling players "it's for the future" is fucking stupid because now there's a hole in the Job and a bunch of pissed off players. This is the kinda shit that should've come in 7.0 with the new abilities he's telling players to look forward to. Gutting the Job from 6.1 to 7.0 while offering nothing in return is such a bad idea, and it's embarrassing that a dev team that brags about "playing the game" and "listening to players" can fuck up so badly.
    This is also what they did to Dark Arts for presumably the same reason and they didn't expand upon the job much from there. It's hard to be optimistic with that in mind. The only difference is that they didn't have the audacity to remove DA mid-expansion.
    (11)

  5. #5
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by Beddict View Post
    This is correct. Yoshi-P did a read through of the Patch Notes when the servers were down for maintenance and he spent some time talking about SAM. You can find the translation here with a followup post immediately below it here. The two big standouts I found from the read through were the following statements:





    So, Yoshi-P feels that Kaiten is an ability that is heavily restricting the design space for SAM and will make it difficult to develop the Job further in the future. Which sure, maybe there's some merit to that, I'm not a SAM main and can't be assed to do a deep dive into the Job to find out. However, I can clearly see that ripping out a part of a Job's kit and telling players "it's for the future" is fucking stupid because now there's a hole in the Job and a bunch of pissed off players. This is the kinda shit that should've come in 7.0 with the new abilities he's telling players to look forward to. Gutting the Job from 6.1 to 7.0 while offering nothing in return is such a bad idea, and it's embarrassing that a dev team that brags about "playing the game" and "listening to players" can fuck up so badly.
    Some job mechanics should simply be considered core parts of the kit. The outcry over kaiten shows that it was one of those mechanics. All they have to do for future skills is put “not affected by kaiten” in the tooltip. It’s not like sen and midares are going anywhere and kaiten and Kenki interact with that at a fundamental level. Please stop removing the flavor from jobs. At least wait until there’s something to replace it
    (8)

  6. #6
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    70
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Ceridwen View Post
    That's what I've been told, too - that the Kaiten removal has something to do with making future changes easier.
    Yoshi had stated that the DPS fluctuation in SAM was too big and that it was getting harder and harder to balance around all of SAMs kit (kinda weird since balancing around an static 50% increase shouldn't be hard?)
    so they went the "just axe the skill that's giving us problems while giving them auto crit to those skills so our 2nd issue is also auto solved" (they want to go away from crit, or atleast redesign it)
    the thing is, if they waited till 7.0, a new expansion a new SAM, it would've been fine, sure the removal of Kaiten would still hurt ... but we could've gotten something new, something not happening mid expansion.

    Hope they do something about it in 6.2 as they've stated that they listen to feedback.
    wish there was an more direct feedback loop between players of a job and their designers, just feels weird that a few people who never will play a job more than the thousands of players who play that job don't get a say with what direction a job takes.
    Plenty of actual helpful feedback to all their problems have been given, like instead of increasing the next weaponskill by 50% it would make it 100% DH/crit, maybe give that an slightly higher modifier to the DH/Crit formula to offset the 50% thing (or at that point some potency buffs, this would be a scenario where potency buffs could work, not as an insult)
    (4)

  7. #7
    Player
    Fireon999's Avatar
    Join Date
    Apr 2022
    Location
    Gridania
    Posts
    15
    Character
    Fireon Xem
    World
    Cerberus
    Main Class
    Samurai Lv 84
    I just dropped the game as promised, when i saw 6.11 patchnotes. Still have
    week of subscribtion, but it's impossible to play anymore. Now i only visit forum to support your posts guys.
    (5)

  8. #8
    Player
    KYuuma's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    20
    Character
    Ninthe Villieth
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by darkdyllon View Post
    like instead of increasing the next weaponskill by 50% it would make it 100% DH/crit
    This would still hurt the synergy between SAM and crit boosting raid skills. The animation would stay though, so that's still miles better than what we got.
    (2)

  9. #9
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    Quote Originally Posted by KYuuma View Post
    This would still hurt the synergy between SAM and crit boosting raid skills. The animation would stay though, so that's still miles better than what we got.
    It would, but I'm kind of warming to the idea. Bringing the kenki cost of Kaiten back into play will give them the opportunity to buff Shinten damage again, and if balanced correctly that might actually allow for an alternate burst phase with a crit comp party. With Devilment, Battle Litany, and Chain Strategem up, a Shinten would be worth more potency than a crit/dh Kaiten. So during burst we would dump kenki into Shinten, and outside of burst continue to use Kaiten.

    That sounds kind of interesting, but personally I'd just like to go back to 6.08.
    (5)