Quote Originally Posted by Quor View Post
I think this is very important because it is an outright nerf. The ridiculous math from the Balance will say it's "only" 3% in a crit comp but anyone with eyes can tell you that a guaranteed crit that's has 33% less potency than before is a major nerf. SAM damage has been gutted in the pursuit of some misbegotten idea of "smoothing out damage variance" and the consequence of it is that the job feels and plays worse than it did before.

Constant, unrelenting feedback is needed. And not just SAM either; we take back SAM and then we continue on to address the larger issue with job design that has long-since plagued FF14. Plenty of other DPS jobs have issues that need to be addressed and the problems that tanks and healers feel from an engagement and moment-to-moment perspective in regards to their dps rotation (or lack thereof in the case of healers) is a major issue that needs to be fixed. Job accessibility is fine but the balancing team has gone too far. Sacrificing actual depth and fun for ease of use is the death knell for game longevity.
The calculations are also only talking about the average. The ceiling you lose is 10-12%. If people are so focused on numbers, you wouldn't be fussing over the average, you'd be looking at how high you can get, which is how JP views the changes.

Agreed. Even if Samurai gets changed back, it will only be a matter of time before they try again. The idea to remove anything problematic instead of attempting to fix it without half-heartedly increasing mere potency numbers needs to change. Enmity, Cross Role, CC, Arenas, I could go on but you get the point. I get that they are afraid ever since Heavensward, but enough is enough.