Hey guys. With 6.11 approaching, users are once more speaking again to reiterate their points. Job comparisons have been common now and the fact we're all getting the homogenization treatment is widely discussed. Namely the fact that we feel like a Monk.
A good point brought up, it's simple to say "change jobs" or "it doesn't matter". For Ultimate, you want as little self added problems as possible. It isn't a minor time investment. If you stay Samurai for whatever reason, if no one changes jobs and you have anyone with critical buffs, you're already making it harder for yourself. Or will you tell your Bard, Scholar, and/or Dragoon to change jobs for your sake? What if they aren't even comfortable or don't have the missing gear on the other job? Then instead, you want the Samurai to change? What if they don't have the gear or are not comfortable either? Let's say you have it sorted and you'll take the risk. You wipe to a DPS check after hours of reaching that point repeatedly. What do you think people will blame first? It's just simply not a good time to implement the changes no matter the reasoning.
There was a Famitsu interview where YoshiP said there was a risk changing job balance right before Ultimate. He acknowledged it, yet he still did it. Paraphrased, "It may not be accepted very well for those who are trying to master their jobs for the upcoming challenge." He goes on to say he is confident we can adapt to these changes and that he wants to make the environment as comfortable as possible.
I don't think he was lying, I think he just doesn't realize how these jobs play out. "Changes" for Samurai, yet people straight up call it a nerf. Because it is. You can downplay it all you want. It's still a nerf, and people are okay with that part and want our identity and rotation back. I understand people are getting angrier, but don't throw insults at the developers, it won't get your point across. Reminder to give them the feedback they asked for.