Quote Originally Posted by Roxus View Post
I don't think he was lying, I think he just doesn't realize how these jobs play out. "Changes" for Samurai, yet people straight up call it a nerf. Because it is. You can downplay it all you want. It's still a nerf, and people are okay with that part and want our identity and rotation back. I understand people are getting angrier, but don't throw insults at the developers, it won't get your point across. Reminder to give them the feedback they asked for.
I think this is very important because it is an outright nerf. The ridiculous math from the Balance will say it's "only" 3% in a crit comp but anyone with eyes can tell you that a guaranteed crit that's has 33% less potency than before is a major nerf. SAM damage has been gutted in the pursuit of some misbegotten idea of "smoothing out damage variance" and the consequence of it is that the job feels and plays worse than it did before.

Constant, unrelenting feedback is needed. And not just SAM either; we take back SAM and then we continue on to address the larger issue with job design that has long-since plagued FF14. Plenty of other DPS jobs have issues that need to be addressed and the problems that tanks and healers feel from an engagement and moment-to-moment perspective in regards to their dps rotation (or lack thereof in the case of healers) is a major issue that needs to be fixed. Job accessibility is fine but the balancing team has gone too far. Sacrificing actual depth and fun for ease of use is the death knell for game longevity.