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This is an important bit. I think the major root of the SAM "spike" damage problem lies in how we're forced to dump everything into a two minute window instead of having it spaced out more evenly. The lows are much lower if you don't get those juicy direct crits but the high's are much higher if you do, so this creates that damage variance they are so concerned about. The addition of charges on Kaeshi and Meikyo just locked SAM into a 120s rotation instead of it's 60s rotation from ShB, and since every raid buff now falls in that same 120s cycle there is so much more damage to be gained when a SAM pools charges for raid buffs.
This. I just hate that they're being lazy about damage variances and are forcing all jobs to align in a 2 min burst window as if that will solve all their problems. It only makes it harder because now every job is competing for the best 2 min burst. I was drawn to SAM because of the consistent damage throughout (SB) and then it's being similar in ShB but EW has changed SAM into this job that revolves around a 2min and watching your Meikyo CD and making sure that you can get everything into your burst.

Like NIN's trick attack change, it was already aligning in their 2 min because trick is up every min but now they're just forcing it to line up and giving personal damage buffs. They're just taking all of the support dps jobs and making them in a selfish dps buffer hybrid and turning SAM (except BLM) into something that doesn't make sense.

I didn't play SB SAM for the huge boom every min, I played it because it's damage was sustained throughout and rewarding you with the boom when everything else lined up. I was even ok with ShB SAM but what it is now is a busy, messy rotation that isn't satisfying.