Results 1 to 10 of 687

Hybrid View

  1. #1
    Player
    jetteaime's Avatar
    Join Date
    Jul 2019
    Posts
    9
    Character
    Melaan Steris
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Totally agree. It feels like the devs think the player base is stupid and incapable of learning a more complex rotation.

    And the “button bloat” justifications are getting out of hand. The controller settings in this game are so accessible, even jobs with a lot of buttons like GNB in ShB wasn’t bad if you knew how to use R2+L2 and W-cross hotbars.

    SMN went from having a complex rotation to now mostly pressing one button.

    SAM without kaiten feels empty, and the kenki gauge feels incredibly boring because we no longer have to look at it aside from preventing overcap with ikishoten. Squeenix please, stop the oversimplification of jobs.
    (12)

  2. #2
    Player
    Warpup's Avatar
    Join Date
    Apr 2022
    Posts
    6
    Character
    Warpup Howlitzer
    World
    Siren
    Main Class
    Samurai Lv 90
    Quote Originally Posted by jetteaime View Post
    Totally agree. It feels like the devs think the player base is stupid and incapable of learning a more complex rotation.

    And the “button bloat” justifications are getting out of hand. The controller settings in this game are so accessible, even jobs with a lot of buttons like GNB in ShB wasn’t bad if you knew how to use R2+L2 and W-cross hotbars.

    SMN went from having a complex rotation to now mostly pressing one button.

    SAM without kaiten feels empty, and the kenki gauge feels incredibly boring because we no longer have to look at it aside from preventing overcap with ikishoten. Squeenix please, stop the oversimplification of jobs.
    Definitely feel this sentiment right here. There is streamlining, then there is oversimplifying or "dumbing down", which is what happened for me and classes I played in WoW over the years. It is not a great feeling to have for classes a player loves to main. I want the Devs the believe in the players more and that even if something seems daunting at first, that we will figure things out. I love samurai so much that I just played it over and over till i could play it and know it like the back of my palm. When i looked at some guides, I had most of the concepts down, just some small ideas I didn't know fundamentally as a player, like slide casting for instance. Once I understood these concepts, it only elevated my execution of the job, and it felt incredible to execute samurai at such a fine tuned level.

    This instance with the devs makes me think of what they did with monk in ShB when they removed Greased Lightning Stack management, and made Tornado kick a oGCD. It fixed the issue for monks having a clunky mechanic with GL they had to manage, and that using Tornado Kick was actually detrimental and discouraged to be used (their lv60 capstone ability). However, it made it very boring for the rest of ShB for me. The main difference for when they changed monk was in the middle of the ShB as opposed to Samurai being early in EW. This was their way of prepping for Monk's rework for Endwalker, and I will say is very successful in its rework. Monk has a very fun and engaging rotation, and has a more identifiable class flavor and fantasy.

    Now with that said, if they are planning to do something similar to Samurai, I ask: Why? And what for? And of all times, why now? As far as I am concerned, Samurai has been a solid job for most of its life cycle. I know it had some bumps here and there, but nothing as detrimental as this. They would need to show me the concepts and tooltips for future reworks to convince me because right now, I am not convinced. Button bloat is not the problem, oversimplifying is the real problem. I want Kaiten back.
    (10)