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  1. #1
    Player
    forumerror's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Dreaming Void
    World
    Faerie
    Main Class
    White Mage Lv 82
    Coming from a super casual that likes things to be fun over all else, even I think all DRG and SAM AoEs should be cone/line and the other 3 mDPS should be circle AoE. For tanks, their AoE combos should 1st hit cone (longer range) and 2nd+ hit circle (shorter range).

    If they want us to use 3rd Eye, change it to 15/30s cd, reduce dmg by 25/50%. I simply do not care about a negligible 10% dr.

    The Kaiten outrage is surprising to me. Always felt like a nerfed Life Surge from DRG and I never felt it was part of their core identity. Identity for me was always "lots of combos", inherited from its FFXI roots of being able to skill chain with yourself. Still have this hanging around in a txt file:
    ~~ LVL 71 ~~
    Tachi: Gekko
    Tachi: Yukikaze
    SC: Induration (50%)
    Tachi: Gekko
    SC: Fragmentation (100%)
    Tachi: Kasha
    SC: Light (300%)
    Big hit is secondary identity, but is still there, at least for me: Midare does 66% more than 2nd highest potency regular attack I have plus crit - if that's not your definition of a big hit, I don't know what you want. In a burst window, you can still do 4(?) of these, and they all crit - we have 4 free cherries on top, instead of 1 that we had to place there ourselves. Animations and "fantasy" feeling are personal; so ignoring that, am I missing something about Kaiten (still a bit low level)?
    (0)

  2. #2
    Player
    Kaseladen's Avatar
    Join Date
    Apr 2022
    Posts
    48
    Character
    Asiago Kaseladen
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by forumerror View Post
    Coming from a super casual that likes things to be fun over all else, even I think all DRG and SAM AoEs should be cone/line and the other 3 mDPS should be circle AoE. For tanks, their AoE combos should 1st hit cone (longer range) and 2nd+ hit circle (shorter range).

    If they want us to use 3rd Eye, change it to 15/30s cd, reduce dmg by 25/50%. I simply do not care about a negligible 10% dr.

    The Kaiten outrage is surprising to me. Always felt like a nerfed Life Surge from DRG and I never felt it was part of their core identity. Identity for me was always "lots of combos", inherited from its FFXI roots of being able to skill chain with yourself. Still have this hanging around in a txt file:


    Big hit is secondary identity, but is still there, at least for me: Midare does 66% more than 2nd highest potency regular attack I have plus crit - if that's not your definition of a big hit, I don't know what you want. In a burst window, you can still do 4(?) of these, and they all crit - we have 4 free cherries on top, instead of 1 that we had to place there ourselves. Animations and "fantasy" feeling are personal; so ignoring that, am I missing something about Kaiten (still a bit low level)?
    You might have not played enough to get a feel for it. There's the combos but they all build up to that one big hit. Replacing Kaiten for stuff like auto crits makes the gameplay far more static and moves the engagement to just spamming Shinten which, for many, is far less enjoyable. There's no management of kenki, just spam it all into the spenders ASAP
    (6)

  3. #3
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by forumerror View Post
    Coming from a super casual that likes things to be fun over all else, even I think all DRG and SAM AoEs should be cone/line and the other 3 mDPS should be circle AoE. For tanks, their AoE combos should 1st hit cone (longer range) and 2nd+ hit circle (shorter range).

    If they want us to use 3rd Eye, change it to 15/30s cd, reduce dmg by 25/50%. I simply do not care about a negligible 10% dr.

    The Kaiten outrage is surprising to me. Always felt like a nerfed Life Surge from DRG and I never felt it was part of their core identity. Identity for me was always "lots of combos", inherited from its FFXI roots of being able to skill chain with yourself. Still have this hanging around in a txt file:


    Big hit is secondary identity, but is still there, at least for me: Midare does 66% more than 2nd highest potency regular attack I have plus crit - if that's not your definition of a big hit, I don't know what you want. In a burst window, you can still do 4(?) of these, and they all crit - we have 4 free cherries on top, instead of 1 that we had to place there ourselves. Animations and "fantasy" feeling are personal; so ignoring that, am I missing something about Kaiten (still a bit low level)?
    Your Samurai is level 58 and you are missing traits that buff your basic hit potency, among many other things. This is why you do not see the complaints we have. If I had to put it in FF11 terms, take out the skillchains and that's what gameplay is like right now for Samurai at 90. Edit: That may be too extreme, but my memory on combat in ff11 is a bit hazy. If someone else wants to elaborate I think it will be better.
    (6)
    Last edited by Roxus; 04-16-2022 at 07:09 AM.