I completely agree with the community's thoughts on job identity. I've always fell in love with the setup of different sens to unleash a devastating attack, and Kaiten has always been the perfect cherry on the top to meet the fantasy. Now without Kaiten the combo just feels a lot more dull and uninteresting, feels like I'm just doing some insignificant GCDs while spamming Shinten.

I also agree on the discussion regarding the new circle AOE from Tenka Goken. At first I thought I'd be supportive on the changes from cone to circle AOE, but upon some dungeon spam I found that doing my AOE rotation feels a lot more dull. The removal of Kaiten definitely plays a role here, but another factor I'm certain is the fact that I do not have to move around to hit my AOE.

I don't know how others feel, but to me melees has always been interesting in how they managed their AOE rotations. Ninja with Doton and Katon mixed together, Dragoon with their unique line AOEs, and Reaper with their cone AOE OGCD. Samurai was once one of them with the cone on Tenka Goken, requiring me to think where to position and line up for the perfect devastating attack. Now with the change to it being a circle, it feels a lot more dull and boring when doing packs.

I agree with the circle changes to Warrior, as being a tank pulling mobs is a great responsibility, and missing some mobs with the cone AOE makes me feel irritated. However I believe for melee dps more options can be explored when doing their AOEs to make them more active and involving.

This is my first time using this forum. Should any devs or community managers read this comment, I'd like to thank everyone of you for your incredible work and dedication to make this game so wonderful. Thank you, sincerely.