Positives

Besides all the negativity I think the change to Third Eye is very good. It makes general use of the ability easier and creates more use cases in hectic situations when you want your Third Eye to carry over into your next GCD-window. It also gives players the ability to minmax their damage reduction and Kenki generation in fights where raidwides are frequently used by the boss. I think this is a great change that benefits every Samurai player from casual to hardcore.

General Thoughts and Conclusion

Looking back at the changes I just can’t make any sense of most of it and am left with one too many concerning questions. Why change something that wasn’t broken with changes seemingly no one asked for? Most of the changes didn’t accomplish their goal and some are starting to create even bigger problems than they are trying to solve. I would also argue it’s bad timing because lots of people are still progressing Savage and it’s even worse for players which are preparing for the upcoming Ultimate. Why not make those changes leading up to the next Tier so players can adjust and change jobs if they really don’t like the changes to their job?

I think overall the changes have way too many downsides for trying to solve something that doesn’t need immediate fixing. For now I would revert the changes besides the extra second for Third Eye and plead that you take your time with changes that tackle the whole combat system and job identities until you can confidently present an encompassing solution. If you absolutely have to make a dent in the old Samurai-Kit just because, then reduce or change the effect of Kaiten and shuffle the potencies of the skills again. I would hate to see the Samurai playerbase shrink over these changes but as is, I don’t see any other way – I certainly wont play Samurai in this state.