Hello,
let me preface this by saying that I never posted on the forums but after trying out these changes ingame, I absolutely felt the need to speak up. In general, I’m happy with nearly everything released with the 6.1 update but I’m extremely disappointed with the changes to Samurai. I’ll try my best to cluster my thoughts and overall feedback because most of them seem to correlate to one another:
Job Identity and “feel” of the job
I really liked the buildup that the Job had before the patch, where you collect different Sen with your combos and used Kaiten to prepare for your big casting "finishing Move". For me this set the Job apart from other Melee. The animation of Kaiten and the following Iaijutsu are paramount to the feel of the Job.
Without Kaiten especially all Iaijutsu feel just like any other random button that u press in the Rotation and at that point you are asking yourself why they even have a cast time. For Ogi Namikiri and the Kaeshi-variant this doesn't feel that bad to me because the animation already sells that feeling really well. If you look at the Samurai demonstration in the Stormblood Trailer or Job Action Trailers in general there is almost always heavy emphasis on these slow, heavy hitting Actions, right? Without Kaiten that feeling of the job is greatly diminished.
Tenka Goken suffers the same fate as the other Iaijutsu skills regarding not feeling like a “Finisher” without Kaiten. Changing it from a cone to a circle made this specific problem even worse for me. I was okay with changing Fuko to a circle aoe because u still had to move in and out before using Tenka Goken correctly. After the patch you just plant yourself in the middle of the pack and don’t have to give thought to anything you are doing. I would revert the change to Tenka Goken to underline the difference between your normal circle aoe skills and the Iaijutsu.

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