I registered to say: Revert Samurai changes. I can't play my main Samurai anymore. I will drop the game forever if it will stay as it is.
I registered to say: Revert Samurai changes. I can't play my main Samurai anymore. I will drop the game forever if it will stay as it is.
The changes need to be reverted. I would only keep the third eye buff and maybe tenka goken's new aoe shape. it's true that it contributes to more homogenizing and doesn't make a lot of sense, but on the other hand it is an ok qol change and adds to consistency.
I would prefer they bring back Kaiten, they could even reduce SAMs dmg further.
No seriously. The devs evidently didnt understand what Kaiten means for gameplay of Samurai. As of now, absolutely no Kenki managment is needed anymore: if you get Kenki, just empty your bar by spamming Shinten. There is no longer planing for your burst phase, no longer the good feeling you had when you managed to press the right buttons in a short period of time. A great part of challenge the job gave you is now gone and only boring spamming remains. Instead of pressing the right button at the right time you just press Shinten when you can, which barely reduces your APM overall. Also, what defined the SAM where the high dmg number from Midare/OgiNamikiri/Kaeshi which were only possible with Kaiten.
But as i said at the beginning, its not about the dmg. Kaiten was one, if not THE core abillity of the Samurai and by removing it, they actually managed to give the SAM player a worse gameplay experience. Even if the DMG numbers may go up in the future, the lack in gameplay will remain, until Kaiten is brought back.
I wouldn't want to compromise on this. The feeling of how the job plays out does matter. Or else we would all play the same job, or we might as well be playing a text based browser game without all these flashy animations and sounds.I would prefer they bring back Kaiten, they could even reduce SAMs dmg further.
No seriously. The devs evidently didnt understand what Kaiten means for gameplay of Samurai. As of now, absolutely no Kenki managment is needed anymore: if you get Kenki, just empty your bar by spamming Shinten. There is no longer planing for your burst phase, no longer the good feeling you had when you managed to press the right buttons in a short period of time. A great part of challenge the job gave you is now gone and only boring spamming remains. Instead of pressing the right button at the right time you just press Shinten when you can, which barely reduces your APM overall. Also, what defined the SAM where the high dmg number from Midare/OgiNamikiri/Kaeshi which were only possible with Kaiten.
But as i said at the beginning, its not about the dmg. Kaiten was one, if not THE core abillity of the Samurai and by removing it, they actually managed to give the SAM player a worse gameplay experience. Even if the DMG numbers may go up in the future, the lack in gameplay will remain, until Kaiten is brought back.
The numbers is a hard concept to really convey. Strictly speaking on performance, perhaps say on something like a spreadsheet, yeah it's not that bad if you ignore the fact that you will never get the ceiling performance. But that alone is really downplaying how hard the changes have hit us. However, most people are willing to accept that loss. What people will not accept, however, are the numbers the finishers are doing, our hardest hits. It is just as visually important as the sounds and animations. Changing the redistribution so the satisfaction of how your best moves feel is very important to a lot of people.
That said, this is why most are asking to revert back to 6.08, and not simply add Kaiten back. You might feel like that is an okay compromise, but people will still be left unsatisfied.
I would not accept my big hits going even less. Hell no. I struggle to hit 35k per Midare, let alone Ogi Namakiri now. It feels so unsatisfying to wait 2 minutes to do the same damage as a Midare, which takes 8 GCDs to get out and both hit not only for the same, but the autocrit doesn't add much.I wouldn't want to compromise on this. The feeling of how the job plays out does matter. Or else we would all play the same job, or we might as well be playing a text based browser game without all these flashy animations and sounds.
The numbers is a hard concept to really convey. Strictly speaking on performance, perhaps say on something like a spreadsheet, yeah it's not that bad if you ignore the fact that you will never get the ceiling performance. But that alone is really downplaying how hard the changes have hit us. However, most people are willing to accept that loss. What people will not accept, however, are the numbers the finishers are doing, our hardest hits. It is just as visually important as the sounds and animations. Changing the redistribution so the satisfaction of how your best moves feel is very important to a lot of people.
That said, this is why most are asking to revert back to 6.08, and not simply add Kaiten back. You might feel like that is an okay compromise, but people will still be left unsatisfied.
Getting Kaiten back but hitting with a wet cardboard sword is even worse than our current wet noodle hits indeed.
I registered as well to post my complaint. I am a SAM main and I would like SE to revert these changes ASAP. No one was asking for this, no one likes it, everyone wants 6.08 back. Don't fix what isn't broken, don't break what was already fixed.
Adding my 2 gil, Samurai charges are suffering.
Pls save me
Last update for the night. Feedback is still very much active in the communities and now there are more who start to question the silence of SE. See you in a few hours!
I'm with a lot of people. These changes make me question if they were even playtested at all. The release of them was ill-timed, and not enough feedback was taken in to consideration on them. Revert this crap back to 6.08 and stop making us shinten bots.
Or, allow us to get refunds on our gear that we spent time collecting so we can use it for other roles. I much prefer seeing samurai be reverted to its 6.08 iteration and discussing reworking problems, but also we shouldn't be locked in to our gear choices if someone comes along and decides to upend how the class plays. Just sayin'.
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