Quote Originally Posted by Roxus View Post
I wouldn't want to compromise on this. The feeling of how the job plays out does matter. Or else we would all play the same job, or we might as well be playing a text based browser game without all these flashy animations and sounds.

The numbers is a hard concept to really convey. Strictly speaking on performance, perhaps say on something like a spreadsheet, yeah it's not that bad if you ignore the fact that you will never get the ceiling performance. But that alone is really downplaying how hard the changes have hit us. However, most people are willing to accept that loss. What people will not accept, however, are the numbers the finishers are doing, our hardest hits. It is just as visually important as the sounds and animations. Changing the redistribution so the satisfaction of how your best moves feel is very important to a lot of people.

That said, this is why most are asking to revert back to 6.08, and not simply add Kaiten back. You might feel like that is an okay compromise, but people will still be left unsatisfied.
I would not accept my big hits going even less. Hell no. I struggle to hit 35k per Midare, let alone Ogi Namakiri now. It feels so unsatisfying to wait 2 minutes to do the same damage as a Midare, which takes 8 GCDs to get out and both hit not only for the same, but the autocrit doesn't add much.

Getting Kaiten back but hitting with a wet cardboard sword is even worse than our current wet noodle hits indeed.