Quote Originally Posted by Ryaz View Post
Yoshi-P addressed this while reading patch notes and said they wanted to change up both Samurai and Ninja. They are closely monitoring feedback and may make further changes (or reversions) in 6.2 depending in community feedback.

He also said they were going to make a separate post about their reasoning for the changes, which I'm highly interested in seeing because they really feel out of nowhere, especially when there were several other routes to reducing button bloat than removing Kaiten. He's apparently aware a LOT of people aren't happy.
I really hope he’s aware of it. Normally I wouldn’t have any hope of them reverting it back since devs usually ignore the outrage after changes to a class thinking it’s just the usual shtick (unless it is truly massive enough). But with Yoshi-P, I do have some hope.

I’ve heard that the JP players of Samurai were in the Twitch chat and were literally demanding the one who made the changes list them all and explain why for each one. Although the JP Samurais, from what I’ve heard, can be a little… overzealous.

Overall, this was a change that no one asked for or needed. It even does less damage over all. I’ve compared my Samurai (fully leveled with some of the highest levels gear) with my Reaper that has decent gear. My Samurai now does A LOT less damage than my Reaper now, even with it having better gear.

So personally, I cannot play Samurai anymore. It all feels so horrible to play now and the ‘finishers’ feels the same as one another, only with hitting the enemy with a wet noodle. They even reduce the two minute cooldown!

For numbers sake, both versions of Namakiri would have done over 120k damage if they both crit (which is a wonderful feeling, and since you can only do it once every two minutes it was balanced out). But now? It BARELY reaches only 60k, and even then it’s only half the time at most.

That’s how big this nerf is. Adding 10 to 20 potency for some of the attacks cannot make up the damage for that…