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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by YukiB View Post
    If they increased them to match the old Kaiten/Kaeshi potencies AND gave them auto-crit our DPS would go through the roof.

    Guaranteed crits, not accounting for raid buffs, amount to about 39% extra damage in BiS raid gear with 25% crit and 60% crit magnitude (doing 160% of tooltip damage guaranteed versus doing an average of 115% tooltip damage, 160/115 = 1.3913). If they increased Midare potency to 990 to match Kaeshi, it would be 3168 potency in two hits, compared to what was on average 2277 potency total.

    We also don't have to spend kenki on Kaiten anymore to reach that potency, so we have an extra 200 potency worth of kenki to spend on Shinten spam later in the fight.

    If they wanted to make Midare hit just as hard on average as in patch 6.0, they should have INCREASED potency to about 710, but this would be a net increase to our DPS because of the extra kenki. If they wanted a Midare+Kaeshi+20 kenki combo to do as much damage as the 6.0 Kaiten+Midare+Kaeshi combo, they should have only reduced potency to 650, or just left it alone. Instead they decided to ALSO nerf the potency of our biggest attacks and redistribute it throughout our combo, reducing our burst damage and synergy with raid buffs even further.

    They wanted to address concerns of crit variance, which weren't concerns for anyone not chasing top DPS metrics, and over-corrected so that everyone suffers. And at the same time took away job complexity, identity, and fun.
    the trouble is right now outside kaiten complain and number, midare and ogi feel week for something you can't throw often. i have a friend blm that can throw 36k dh/crit with his spamable fire spell... when right now my midare only reach 26k... why? i means even with the best skillspeed (2.0 what no one really use) we still need 8 gcd action for 1 midare... that a whole 16 sec (more 17.12 with 2.14). midare and ogi are means to be our hard hitting tool... but right now when we don't have kaeshi it feel week. yes it's auto critical... but it don't change the fact that it's only 600 potency for midare and 800 potency for ogi! really not enough for have the feeling to hit hard and make the iaijutsu something super strong.

    i begin even to question why the 1.3 sec cast time for something soo meaningless.
    yeah i know we only did loose (from the balance discord math) something like 3dps... but it don't change that something feel wrong... yes the critical is means to replace the kaiten effect... but... what about the midare and ogi that was critical with kaiten? why tenka goken did get nerfed? why i feel they did decide to change stuff without even think about the impact on the feeling of the job.. i means i feel more a samurai in pvp than in pve. when i launch a ogi or a midare in pvp it's punishement for the enemy... it's impactfull and make us feel powerfull... but in pve... i feel like... i hit with a hammer toy. and i'm sure i'm not the only one to feel this.

    ps: by the way don't come tell me they can't make good synergy between skill, the pvp rework have for some jobs some insane synergy that feel really strong and rewarding!
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    Last edited by silentwindfr; 04-12-2022 at 09:45 PM.