SAM main since early-acc Stormblood most of savage tier clear except O12S and I don't do Ultimate.

Do we have to really express why this change is stupid? Do we have again to make a tantrum like we did for Hagakure because it was already this level of stupid?

Do you have at SE just once play a SAM like for thousand(s) of hour? I don't think so otherwise you would know that SAM is just a trashbin without kaiten when you're in leveling and roulette .

Who really think the SAM is difficult? It was difficult at his release and that's all.

-They took Hagakure from us cause people can't do simple math like not spending all of the kenki so you still have kaiten for your Iai resulting in dumbing all the way down the ressource management of SAM.
-They BUFF like never the duration of our Jinpu/Shifu buff cause people can't even push the combo's button in the right order at the right time (with a job where it is your job to collect stickers with combo).
-They added up kenki to all of our combo because people still can't do simple math.
-They took away the real meaning of shoha that was to use meditate to win even more potency/ressource during downtime (Fishing proc was not a cool thing btw)
-Finally they took us Seigan who was a unique tool making 3rd eye something usefull and not a new shinten generator.

SAM mains (please refrain from calling you a main when you can't tell if kaiten was or was not an oGCD you're all embarassing) already made their voices loud enough with the removal of Hagakure who was a core tool to how the Samurai FEEL but eh, everybody's got trashed along the road so we sucked it up.

And now, you did exactly the same as ShB and throwing away an other of our core feeling tool?

SE, If you feel that Samurai is too strong in crit party comp why not telling us? You know why? Cause you know that you ignored community feedback about rampant crit meta since HW. Suck it up and we'll suck it up.

By luck I'm not doing Ultimate Mode so I dont have to force myself to play a job that requires less brainmatter and have less decision making/ressource management than most of moba's character that have only 4 spells. This is laughable.

Tantrum is ending. I'll go back to the game and have fun playing an other job hoping something happens in a good way for SAM.

Sad to see a job where I would put thousands of hour in due to it's relative complexity dropping into the abyss of f2p A-RPG gameplay feeling.

Revert these changes and work on something better like modifying how critical works in the game formula it will be for the better of everyone.