Results -9 to 0 of 687

Threaded View

  1. #11
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by YukiB View Post
    If they wanted to make Midare hit just as hard on average as in patch 6.0, they should have INCREASED potency to about 710, but this would be a net increase to our DPS because of the extra kenki. If they wanted a Midare+Kaeshi+20 kenki combo to do as much damage as the 6.0 Kaiten+Midare+Kaeshi combo, they should have only reduced potency to 650, or just left it alone. Instead they decided to ALSO nerf the potency of our biggest attacks and redistribute it throughout our combo, reducing our burst damage and synergy with raid buffs even further.

    They wanted to address concerns of crit variance, which weren't concerns for anyone not chasing top DPS metrics, and over-corrected so that everyone suffers. And at the same time took away job complexity, identity, and fun.
    Agree with the math here. I think it's easier if they keep Kaiten as it is (without the crit guarantee on the big skills), nothing was wrong with it in the first place. With these changes we are going back to Stormblood damage numbers (visually). They should honestly have just addressed the crit stat itself and the buffs related.

    Quote Originally Posted by SlickPaws View Post
    Gonna have to channel my inner WAR here and say that I actually liked the conal.
    Which is strange because I hate Overpower. But Tenka Goken's conal was always interesting to me with having to hop in and hop out to position it correctly. The AOE rotation is now basically just going to be standing still in the middle of the pack with no movement at all, outside of dodging the occasional AOE.
    I also liked the conal for positioning and such, but if I had to pick something to dumb down this would have to be my choice.
    (2)
    Last edited by Roxus; 04-12-2022 at 03:10 AM.