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  1. #1
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by butchersblock View Post
    Thanks for your contribution, soldier. I hope that eventually, your concerns over healers will stop falling on deaf ears too.
    That is what we have to do here. In the last month alone I know at least a few hundred new posters have registered for the forums to voice their displeasure. That might not seem like much but in the context of how busy these forums normally are that's a marked increase, and the vast majority of them have been posting to voice their displeasure with the 6.1 changes. Not just for SAM either, but for other jobs as well. We have to use this opportunity to make it clear to the dev team that this trend towards simplification isn't a good thing. Not just for DPS, but for tanks and healers too. Maybe healers and tanks will never go back to HW or SB levels of complexity. I don't think any healers or tanks would begrudge SE that much. But surely more can be done than the bog simple rotations they have now. Tanking and healing needs to be engaging outside of high-end content. Jobs need to be engaging in all sorts of content, not just the most difficult. Save the difficult stuff for skill expression, sure, but even easy stuff needs to be fun from a job gameplay perspective.
    (8)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  2. #2
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
    Posts
    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Quor View Post
    That is what we have to do here. In the last month alone I know at least a few hundred new posters have registered for the forums to voice their displeasure. That might not seem like much but in the context of how busy these forums normally are that's a marked increase, and the vast majority of them have been posting to voice their displeasure with the 6.1 changes. Not just for SAM either, but for other jobs as well. We have to use this opportunity to make it clear to the dev team that this trend towards simplification isn't a good thing. Not just for DPS, but for tanks and healers too. Maybe healers and tanks will never go back to HW or SB levels of complexity. I don't think any healers or tanks would begrudge SE that much. But surely more can be done than the bog simple rotations they have now. Tanking and healing needs to be engaging outside of high-end content. Jobs need to be engaging in all sorts of content, not just the most difficult. Save the difficult stuff for skill expression, sure, but even easy stuff needs to be fun from a job gameplay perspective.
    Fully agree with the notion that this isn't just a DPS issue. Jobs absolutely need to be more engaging regardless of what type of content you're doing.
    I will be the first to admit, however, that I'm not familiar or qualified enough to comment about healers but I get the general idea of healer mains wanting more things to do than one button with the occasional healing of raidwides and tankbusters.
    (8)

  3. #3
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Hey guys.

    There seems to be some discussion on our gap closer recently, whether or not it would be nice to have a free cost one before the fight or some other implementation (Also to free up our sprint button). As someone stated earlier, there was a post showing how many posts have been made since the changes and the immense amount of feedback Samurai have gotten, with Dragoon 2nd at roughly 1/4 the amount of posts, and Ninja/Bard 3rd at approximately 1/8. Ultimate is still brought up and talks of how their experience as a "pure dps" is disappointing compared to the Ninja or even Bards.

    Also I need to add, my Scholar can hit ~26k with Broil. Very cool. April Fools is long gone now though. I'd like Square Enix, namely YoshiP, to give me my job back. 6.08, nothing less.
    (10)

  4. #4
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Roxus View Post
    There seems to be some discussion on our gap closer recently, whether or not it would be nice to have a free cost one before the fight or some other implementation
    I would love to see the cost increased, actually, and in return, get rid of the cooldown.

    If it had a higher cost, but no cooldown, it'd reward mindful kenki pooling in niche situations by letting players get extra GCDs in melee compared to what's currently possible.

    A higher cost would also break its kenki-to-potency ratio parity with Shinten as an added bonus.

    As for getting a free one at the start of the fight, how about we just start with full kenki? Instead of having to Ikishoten immediately we'd be rushing to burn kenki to make room for Ikishoten - sounds fun maybe?
    (4)
    Last edited by cjbeagle; 05-09-2022 at 07:19 AM.

  5. #5
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Roxus View Post
    Hey guys.

    There seems to be some discussion on our gap closer recently, whether or not it would be nice to have a free cost one before the fight or some other implementation (Also to free up our sprint button). As someone stated earlier, there was a post showing how many posts have been made since the changes and the immense amount of feedback Samurai have gotten, with Dragoon 2nd at roughly 1/4 the amount of posts, and Ninja/Bard 3rd at approximately 1/8. Ultimate is still brought up and talks of how their experience as a "pure dps" is disappointing compared to the Ninja or even Bards.

    Also I need to add, my Scholar can hit ~26k with Broil. Very cool. April Fools is long gone now though. I'd like Square Enix, namely YoshiP, to give me my job back. 6.08, nothing less.
    Man, the ultimate raiders were surely not skilled enough to "adapt" to these extremely complex changes "made for the players" even over on JP forums huh (that's sarcasm, referring to Naoki Yoshida's Famitsu interview).

    As for free cost Gyoten before pull, that seems not a bad idea on the surface, till we realize our damage starts ticking from that un-buffed OGCD instead of the first GCD similar to ShB monk, and the Gyoten animation slightly delaying the first GCD, so not a fan of that suggestion. Not to mention it still does not fix the "job feel" issue that removing Kaiten brought with it, or the anti-synergy with 1/3rd of the damage buff types (and the second highest damage buff type by count) in the game.

    Wait you are not a fan of Broil hitting for the same value as the "big finisher" with a melee cast time? That's shocking. I cannot imagine the greatest dev team known to mankind did not think of that (sarcasm again).
    (3)

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It's eerie how closely you're following in WAR's footsteps.
    (5)

  7. #7
    Player
    Ryo-Yuki's Avatar
    Join Date
    Jan 2014
    Posts
    51
    Character
    Yuko Rei
    World
    Cactuar
    Main Class
    Ninja Lv 60
    Tank main (former melee dps main) just wanna show some support and hope you guys get the changes the job needs. The way they changed samurai is not healthy for the job or the future of job balance in this game. Samurai deserves better and I hope change happens.
    (16)

  8. #8
    Player
    Runeslayer's Avatar
    Join Date
    Jan 2022
    Posts
    52
    Character
    K'yoma Tia
    World
    Balmung
    Main Class
    Gunbreaker Lv 99
    I'm also keeping a close eye on these threads. I'm a tank main, but I know well what a job that goes down the design hell hole does to the playerbase. This isn't just to address SAM, it's to address the job design philosophy in general. Very few jobs are actual hits this expac, some are middle of the road, and others are being stripped of all their fun.

    Now more than ever is the time to be loud, as someone with an entire alt dedicated to SAM I want the changes reverted.
    (16)

  9. #9
    Player
    JakkuPM's Avatar
    Join Date
    Jan 2018
    Location
    Gridania
    Posts
    14
    Character
    Jakku Kuroo
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Revert to 6.08 SAM. Swapped to DRG for DSU but after that i quit.
    (10)

  10. #10
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Hey all.

    So much of the feedback that has been extremely detailed has already been said. At this point we have frustrated players being straightforward with what they want: Revert the changes. If you can't even explain why the adjustment was necessary clearly, then it must not be that urgent to change. Or the changes were for flimsy, laughable reasons. Imagine if every other job got the Samurai changes...which is exactly what they stated "for the future".

    It is disrespectful and insulting to your playerbase how every time a job gets touched they become simplified just for the sake of it. The changes were a failure in terms of general user experience, regardless of the job's performance. I did not pick a job to have my experience of the job enhanced by the fight, I picked my job to enjoy the actual job's gameplay and class fantasy.

    The cynic in me says that the recent 3rd party fiasco was just another attempt to divert attention away from job balance because of how much of a failure it is, receiving majority negative feedback from around the world. Don't take that too seriously though (except the majority negative feedback, that's actually true).

    Don't give up hope and speak against these changes. If you are another job that has been treated unfairly or about to be, work with everyone else and continue to speak against these changes. I want 6.08 Samurai to be returned to us with no compromise. Then I want the developers to work on jobs that actually need the help without destroying their class fantasies and experience. Thinking an encounter is supposed to make up for a job having stale gameplay is foolish.
    (16)

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