What I don't get is why does the new Way of the Samurai II increase base Kasha/Gekko/Yukikaze by 20 potency, but the combo and rear/flank combos by only 10? No one is going to be using the base version without a combo unless they severely screw up.
What I don't get is why does the new Way of the Samurai II increase base Kasha/Gekko/Yukikaze by 20 potency, but the combo and rear/flank combos by only 10? No one is going to be using the base version without a combo unless they severely screw up.
I have been reading the JP section and more players are starting to write their thoughts. Many are against the change of Kaiten, saying that the feel of the job's power and identity are being stripped. There are more that are against the removal but are more reserved and demand an explanation, because the liveletter essentially skipped over us and seemed disrespectful, while they spent time listening to Ninja players. There are also a handful of discussions in general discussion and 3rd party forums. If you do not like the changes, please keep speaking up. Thanks.
I don’t mind it,I want to start off by saying this isn\\'t really about the numbers, because in a vacuum it\\'s relatively the same outside of parties who utilize crit buffs. This isn\\'t accounting for the fact that you can still crit before when comparing before and after patch 6.1.
I am a Samurai main who has played the job since its release alongside Stormblood, while taking it into every new experience possible. I have seen and played many changes to the job, and this is by far the worst.
The first thing I want to address...is Kaiten. I have absolutely no idea who or what convinced the team to remove this ability. I would say it is largely iconic to the Samurai\\'s gameplay. I don\\'t need to "try it" as the patch drops. I have simply tried my regular rotation without the ability, and frankly speaking, is the worst feeling I\\'ve ever had with the job. Think of when you get synced to level 50 content. That\\'s what it basically is. If the argument is button bloat, well it didn\\'t really change since you now replace it with Shinten...or the now neutral Gyoten/Yaten. The upside(?) is that now you don\\'t need to think about saving Kenki for your finishers.
Another issue is the potency of Kaiten was spread out into the regular rotation, further homogenizing the values and putting less emphasis on your finishers. We had the Hagakure gameplay removed only to reintroduce it into a much simpler form now. I won\\'t speak for others but Shinten is one of the most lackluster animations I\\'ve used on Samurai and to have to do that again is not my idea of fun.
Why are we heading down a path where all skills will eventually contribute equally to your damage, what is the point of building resources and spending them when the payoff is lackluster? If not equally, significantly less impactful in both ways. Why is there this incessant need to generalize the jobs so hard? I don\\'t mind some but this is outright disruptive. You can remove large damage variance while keeping the identity.
I dislike that every buff/change sees our regular rotation buffed, instead of our finishers. Why are they even called finishers at this point? I also don\\'t see the logic introducing these changes to Samurai but not Black Mage as well. To clarify, I am somewhat of a fan of being given the guaranteed crit, but the downsides have outweighed the positives to this for me personally.
The only finisher that saw a positive with these changes was regular Higanbana.
Incremental changes is a good strategy and safe, but with how often the balance changes come out it isn\\'t good/fast enough and leaves many jobs in a state of discontent until months or even years later. Changes need to be made faster if this is how they plan to balance jobs, and bring out hotfixes
If anything, I appraise it!
Less buttons, less cluttering the better,
Hardly any nerfing really
While I am happy you feel that way, people have already voiced that if we were to eliminate clutter, there were many other solutions they could have taken without resorting to removing Kaiten. Examples being Guren+Senei, Ikishoten+Ogi Namikiri, Shoha+Shoha 2. If you read carefully, the SAM changes weren't really a nerf outside of crit heavy party compositions, numbers wise. The overall feel of how the job plays however, took a large hit. This is also something they wish to change across all jobs, yet they only release the change on Samurai to create unnecessary problems.
I stand for delaying 6.1 changes to classes. While NIN won't feel different rotation wise in my opinion, it's interaction with the party changes which is my only concern. Samurai, on the other hand, raises some red flags for me because losing what is considered a part of your identity skill is not something that should be done. That's like removing jumps from Dragoon or mudras from NIN.
So complain loudly and persistently until 6.2, and then be upset further when they don't change anything, got it.
Assuming you're engaging in good faith:
If you really want button bloat reduction there are many other solutions that offer no downsides whatsoever.
Shoha 1 upgrades into Shoha 2, thats one button there.
Senei and Guren are now "replacements" for Shinten and Kyuten when you obtain a buff from Ikishoten, like Ogi Namikiri Ready, called "Hissatu: Ready"
This changes Shinten and Kyuten into Senei and Guren respectively, while also removing the possibility for the CD's being seperate and drifting, lowering the skill floor in a way that everyone likes.
That's TWO buttons!
Ikishoten changes into Ogi / Kaeshi Naimikiri upon execution.
One more button!
People are upset because there are better solutions, that are SORELY needed. Not a weird idea that came out of left field.
Please engage with us in good faith.
Last edited by Edweena; 04-12-2022 at 04:23 PM.
Well the game is up. To no one's surprise, the changes are bad. Gameplay feels empty. The damage is actually laughable to look at. Not much else to say. These changes were not the solution, this needs to be reverted yesterday. Same sentiments in other communities.
I mean, you're entitled to your opinion on what's better for you, but there was an objective nerf. There's no getting around that. How you feel doesn't make numbers go up.
Good luck SAMs. As an ex-healer, I feel like you may need it given the history of Yoshi listening to malcontents lately.
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