I have to agree. The removal of Kaiten feels awful. The finishers are lackluster now. This is not what Samurai players wanted or asked for. Revert to 6.0 Sam.
I have to agree. The removal of Kaiten feels awful. The finishers are lackluster now. This is not what Samurai players wanted or asked for. Revert to 6.0 Sam.
Im now playing this game for a very long time... since 2014 february and i rarely have something to say.
I started as a Monk, played it in t9 and ohter stuff until ninja release, then i played Ninja in savage raids and in every other content that was available at that moment.
THEN! Stormblood and Samurai got released and i knew for myself im going to play it and i will stay on it to the bitter end, raidgroups take me as sam or leave me be.
Thats what i said all those years, ARR, Heavensward, Stormblood, Shadowbringers, Endwalker and all of my raidgroups that i had, had no problem with it. The fact that i enjoyed my class for that long time motivated me and made me having fun to play/learn Samurai and beeing atleast good in my and others opinion.
Samurai felt even more great under my fingers in shadowbringers and endwalker made me felt like i had a time and space shattering killing maschine with up and downs, pros and cons. Sometimes it was frustrating because i saw my midares or ogis not crit once in a fight.. beeing a good dps was never only skill based and i knew that, if you add critchance to a game your character becomes a gambling rollercoaster, but i was fine with that completly. The excitement of pressing kaiten and seeing how heavy and satisfying those skills could hit was amazing as hell, it was the best for me, my entire raidgroup cheered for me to make this midares and Ogi go through the roof for them and now?... look what we have here... a flat and bland, grey, colorless, boring treadmill... the excitment is gone, the feeling of having a actual force under your fingers got deleted entirely. I miss kaiten in my rotation, i still press it out of muscle memory and i get confused because nothing happend, then i remember 'ah.. im kaitenless, i forgot' and then i see that bland, flat number of my midare and ogi and i think.. wow.. that feels horrible, theres no impact anymore.
Playing Samurai now feels like tasting one of gordon ramsays horrible kitchen nightmare dishes that taste awfull and empty, its a straigth line with no up and downs, well... there are still downs because the upper ceiling of that class got flattend to the ground.
My Suggestion would be to bring back Kaiten but change it, if you want us to autocrit more to make us more consistend... give it to kaiten, i guess a bit potency loss has to be there to balance some stuff out, its necessary but not until the players have to question themself ''why does it feels like nothing?''
I appreciate the idea of making us more consistent with our rotation and big htis but this feels completly wrong.. it killed my fun playing the game and Samurai in an instant and i honestly was not able to enjoy the new patch that way either... worst patch experience that i felt in FFXIV actually.. and the last time i felt like this was in WoW Wrath of the lichking at the end of the addon where Blizzard destroyed combat rogue completely for me.
Please Yoshida and the Team adjust it carefully.
I severely disliked the SAM changes since the moment the changes were announced in the PLL. Having tried the job in 6.1, I can safely say I hate it even more than I expected. Gameplay is significantly more boring than before and our burst abilities feel like they have very little impact with the numerical changes.
I have seen the math from the Balance Discord and I know that our DPS is about the same when ignoring raid buffs, but this is to be expected when the balance patch was essentially done using a spreadsheet.
This feels like change for change's sake in the worst possible way. My only hope is that the developers actually listen to the overwhelming backlash regarding this and revert SAM back to 6.08. And this shouldn't take until 6.2, there is no reason for us to be stuck with this gutted version of the job for several months, the changes should be walked back ASAP. Thankfully, this isn't completely unrealistic, as they did bring Hagakure back relatively quickly at the beginning of Shadowbringers. Best case scenario would be for the changes to be reverted in today/tomorrow's hotfix, but that might be a bit too optimistic.
At any rate, all of this has been really disappointing, as the new content I've tried so far has been really good and having my main job ruined has really messed with my enjoyment. For the time being, I will be rerolling Monk, ironically enough it feels "burstier" than whatever Samurai is right now.
Personally I found that jobs with complicated rotations like SAM, NIN, MNK and DNC (yes I think DNC is complicated) were outside of my ability to play well and BLM isn't to my liking either. I'm very used to RDM, DRG, BRD and PLD. Does that mean I want the other jobs that aren't to my liking changed so I can play them just as well? Of course not! If other people are able to manage those jobs and prefer them because they are complex then let them enjoy it. I'd rather my preferences were kept to a select few so I can fully focus on optimizing those jobs and having them geared instead of burning myself out gearing every single job at 90 to BiS and learning all their rotations. I don't NEED to be great at every job. And ok I can play SAM a bit better now and warming to it a little bit, but like 80% of the jobs on my character sheet as soon as it's 90 it's being hung to dry until the next expansion. I really feel bad for the players who enjoyed these jobs and played them as their mains and are now giving up on them because they've been changed so much that they're lackluster.
Last edited by geekgirl101; 07-19-2022 at 01:52 AM.
Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?
I think it's fine that they want to reduce the difficulty of the jobs across the board, but wouldn't you want to leave a more involved option for each role? SAM got dumbed down so much it makes the job completely unsatisfying for me. As the melee selfish DPS it made sense to parallel black mage in its room for optimization and rotational difficulty. Freestyle samurai was actually decent damage too, I don't understand why they had to reduce the skill cap SO MUCH. I find myself completely lost in picking a class because I really enjoy melee, and really enjoy rotational difficulty. Reaper is among the easiest classes in the game, Ninja is hard but only in terms of APM not really difficult conceptually, Monk is way better now but still not hard to grasp at all, Dragoon I admittedly don't have at 90 but I've heard it's still easy. Why did they remove melee players' only option for an involved rotation? Im so sad



If we look at FFXIV's normal content, which are Dungeons/Normal Raids and Trials/Fates/MSQ etc, players already need to only do the bare minimum with very little understanding of anything. Just don't die and press buttons, is the barrier of entry to any of this. Making the jobs easier? doesn't magically offer improved gameplay nor job designs, but it definitely ruins the experience for players who would want the ability to push jobs to their limits not be robbed.
I much rather have a friendly barrier of entry to any Job, which it already is... and grant every Job complexity and nuances to give players the means to showcase skill-expression in the jobs they came to love. Though they seem to go the opposite direction.
I remember watching a video recently of " Xenosys ", where he hammered Square's Ego on not wanting to change their stances. Saving face on not looking bad cause some things that come from the FFXIV community are an improvement, feedback included. Be it how long it took them to fix Living Dead to whatever the heck they done to Samurai recently. To much pride to not admit they done anything wrong in their game from a design point of view. I can see why this opinion was made by Xeno.



I am in agreement with what everyone here is saying. I don't post often because there is little in the game I am truly discontent with. These changes just made me feel the need to speak up. I am interested in hearing the rationale but I have a feeling I know what is going to be said.
+1 To the list of disgruntled Sams
-KamiK

Big poopo changes. Actual feedback is going to be hard because i feel like nobody is going to be playing SAM.
SAM is butchered. No kaiten, shinten spam, big moves hitting like a wet noodle (literally less dmg auto crit than ur base hit b4 6.1). Potency got moved out of ur burst windows to ur regular GCDs. rDPS close to same from what im hearing thus far, but ur DPS with buffs is through the rock bottom. Nobody will want a sam in their raid parties because they simply do so much less inside buff windows.
Such a giant waste of meaningless development/balancing time. The only good change for SAM out of the patch is the circle aoes. Thats nice. Everything else needs to be reverted ASAP.
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