Sorry to derail a bit but could you give us some small updates on what they think about Ninja too?Hey folks, sorry for the late update. 12 hour shifts and all that.
Popular points on Samurai changes: Samurai are useless, baggage, dead weight. Continuous feedback asking for answers, suggestions being given, and theories on criticals. The speculation that this was all done for Dragonsong's DPS checks, and if so, how the hell is that justified when it's one piece of content? Are we designing jobs based on Ultimate only now? I guess so after what they said about healers. Keep in mind I am one of those people who do Ultimates, and I disagree with this garbage mindset. I'd rather play Scholar than Samurai right now and find it more engaging.
"This game is a failure as a game because it's dull before you can even play."
I believe Ninja is in a better spot than Samurai but far from perfect
No worries. Honestly Ninjas aren't getting much traction because they are the highest DPS at the moment, so it is satisfying to most.
Trick Attack felt like an Identity skill and having it reduced to a personal buff didn't sit right with some. The debuff icon is not unique and there are requests to change it, putting out Death's Design as an example. Mug looks lame, so some want that changed. Requests to have Mudras delayed like current jump to prevent accidents, and comments on Ten Chi Jin messups as well. Those against the changes feel like they are ignored because they are doing the most damage right now. Also people asking for explanations, because it feels like developers touch jobs without any feedback and stay quiet about it. The opinions are all over the place because they are strong, the changes are technically easier to use if you disregard ninki optimization and many don't actually care that much about those kinds of optimizations.
"Please stop robbing Ninja's."
The Jump changes has made the job feel more rigid and there is a request to change it back to 6.08 specifications. Reasoning is the delay and losing the freedom to choose your timings. That is a common opinion and there isn't much deviated from it. They have positive reception to the animation shortening from 6.1, though. They have also asked the developers to come forward and explain job adjustments. This is an important point because they are next in line for major tweaks in 6.2 alongside Astrologian.
"People who don't main Dragoon wanted these changes."
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As for Samurai, more comments on the new Ultimate. They just want them to admit they couldn't balance Samurai for Ultimate. There is a huge loss in traction, partly due to it being a Weekday, but also the fact that many have given up their Katana (or just outright quit).
Last edited by Roxus; 04-29-2022 at 03:55 PM.
Those who quit contributed the greatest feedback SE can receive at the moment. It's a double-edged sword essentially. Unfortunate it had to come to that; may their sacrifice not be in vain.
Thank you! I suppose they're talking about the Mirage Dive merge. It makes sense that JP players share the sentiment of western players!The Jump changes has made the job feel more rigid and there is a request to change it back to 6.08 specifications. Reasoning is the delay and losing the freedom to choose your timings. That is a common opinion and there isn't much deviated from it. They have positive reception to the animation shortening from 6.1, though. They have also asked the developers to come forward and explain job adjustments. This is an important point because they are next in line for major tweaks in 6.2 alongside Astrologian.
"People who don't main Dragoon wanted these changes."
That's quite disappointing, I feared this might be the case since NIN is very strong currently despite its numerous issues in my opinion. I'm glad that more focus is on SAM who could use all the help it can get but I sincerely hope this won't mean sweeping Ninja under the rug.
Man that's some intense doomposting. But I can't argue with it; everything about these SAM changes, from the un-updated tooltips to the actual changes themselves, comes off as half-baked and half-assed.Hey folks, sorry for the late update. 12 hour shifts and all that.
Popular points on Samurai changes: Samurai are useless, baggage, dead weight. Continuous feedback asking for answers, suggestions being given, and theories on criticals. The speculation that this was all done for Dragonsong's DPS checks, and if so, how the hell is that justified when it's one piece of content? Are we designing jobs based on Ultimate only now? I guess so after what they said about healers. Keep in mind I am one of those people who do Ultimates, and I disagree with this garbage mindset. I'd rather play Scholar than Samurai right now and find it more engaging.
"This game is a failure as a game because it's dull before you can even play."
I'm one of the people jumping in to the forums for the first time just because I need to protest these Samurai changes. I've never mained Saumrai. Hell, I'm a healer main for the most part, but I've always liked wandering around and trying other jobs from time to time just to keep things fresh. But man, honestly, I wouldn't even mind if they nerfed Samurai, I just want the homogenization to go away. Samurai's lost its focus on its big finishers, and Samurai has been all about it's big finishers for as long as I've been playing, it was what I would dust off the job to do, it's what made me pick Samurai over playing whatever other job. The jobs all having a variety of playstyles and feels is part of what keeps the game fresh.
I also just don't care about the inconsistency argument for Samurai DPS, if that's what they wanted to fix, why remove Kaiten? Just reduce the potency on Midare or whatever, and make it auto-crit so that it balances to roughly the same damage at some tiers of play. I swear, next they'll come for Reassemble-Drill, and we'll all go through this same rioting all over again.
Oh, and one more thing, bring back some kind of secondary benefit to Third Eye please. I get that the secondary buttons were causing some bloat, but can't we at least fit one of them in as an option Third Eye turns into if it procs? Maybe this is the healer main in me talking, but frankly I want more DPS to have buttons that reward them for avoiding damage, and while I'm sure actual Samurai mains can find more use for more Kenki, as someone who only plays Samurai casually, I was finding it troublesome enough to burn Kenki faster than I got it as it was, and having surprise Kenki tossed in could range anywhere from getting me closer to hitting Shinten yet again, or just getting wasted in part or in full if I built up Kenki for a buff window or whatever. Getting a mini-heal, or another option to burn Kenki with was more satisfying on both counts than just ever more Shinten.
2+ weeks later and I still hate it. Please revert![]()
They still have threads on the forum for the live letters questions, yes? Back when they did Gunbreaker dirty and gave us terrible sfx we submitted a question to the live letter as to why and they simply told us to give it time to accept the change and ignored the question.
Is it possible to submit several questions for the live letter thread regarding kaiten and Samurai and get a bunch thumbed up so they have to ask them? Make them pointed questions that simply have a yes or no answer so they can't wiggle around it?
I've already been victim of their homogenization twice. I'm not letting this go a third time.
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