Page 24 of 67 FirstFirst ... 14 22 23 24 25 26 34 ... LastLast
Results 231 to 240 of 687

Hybrid View

  1. #1
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    Quote Originally Posted by Karious View Post
    Disappointed in this change and its made me quit Samurai as my main DPS. I've already been through this song and dance before and don't expect SE to fix anything, just like they took away the original gunbreaker audio and told us to deal with it. Really annoying when they claim they listen to player feedback and continue to constantly pull stuff like this.
    As someone that used to heal a lot and liked having more than a single damage button ability to spam, I couldn't agree more.
    (5)

  2. #2
    Player
    Flashy's Avatar
    Join Date
    Apr 2022
    Location
    Kugane
    Posts
    106
    Character
    Party Finder
    World
    Jenova
    Main Class
    Black Mage Lv 90
    They ruined the job and didn't solve any of the problems they targeted these changes for

    "Button Bloat" whether that be an APM or number of actions on the hotbar. None of these were fixed. Shinten's cost was not adjusted so the APM of the job didn't really change. They introduced the action bloat problem with Shoha 2 and Ogi Namikiri as separate buttons but instead of combining the Shohas and making it aoe with fall-off damage, or ikishoten into namikiri, they remove kaiten?

    What's the point of building 8 gcds to cast something as underwhelming as the new midare with its nerfed potency? Spreading the potency around the kit made this job boring to play and there's no satisfaction of building up for a midare when it hits so low, and makes no sense when this game is designed around pumping all your damage into the 2 minute burst window

    6.1 was an absolute failure for SAM and needs to be reverted immediately
    (9)
    Last edited by Flashy; 04-24-2022 at 11:23 PM.

  3. #3
    Player
    Ajhian's Avatar
    Join Date
    Apr 2022
    Posts
    5
    Character
    Ajhian Nix
    World
    Gilgamesh
    Main Class
    Samurai Lv 90
    If this 6.11 maintenance/patch doesn't revert these changes, well, I can't say I'm gonna be mind boggled since that already happened thoroughly, but I'm definitely gonna be mad.
    (6)

  4. #4
    Player
    Ceridwen's Avatar
    Join Date
    Jan 2016
    Location
    Uldah
    Posts
    114
    Character
    Tylwyth Teg
    World
    Ultros
    Main Class
    Red Mage Lv 90
    I suppose it's too much to hope that they'll fix it for 6.11, and they probably want to see how it does in the Ultimate - but I'd be so happy and *relieved* if they responded to what seems like an almost universal, "PLEASE, for the love of God, revert! Revert!"
    (5)

  5. #5
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    I wouldn't mind if shoha was changed into a single button that changes based on meditation stacks, in all honesty. I think alongside the Sen casting, it would be another way of bringing some more of the classic inspiration of the job into the game like with the monk and machinist changes made lately.

    There seems to be a bit of bias towards FF6 for some of the job fantasy they've hit and SAM was already inspired by the FF6 rep, Cyan. It's why we have cast bars at all is to represent his ability Sword Tech. If we had a few more meditation stacks that changed a single button to make use of it, I think that'd be a nice and neat little addition, along with all the other trimming and consolidating we've already suggested to make room.

    As for the whole Kaiten fiasco, I'd prefer to keep it, but if they're really intent on making our big hits (which currently as of 6.1 patch absolutely does NOT feel like big hits) a guaranteed critical, then they could revise it to be more in line with other similar skills that make the next ability crit, and they can even alter it to be specific to iaijutsu if they really want to limit how it's used.

    But most of all I just want to hear what the plan is supposed to be. I don't want a surprise if it's going to be bad. I'd like to actually hear what they're thought process was and not just 'please look forward to it' when it's this bad.

    Removing Kaiten I could honestly live with, but what they've done to all the potencies just feels wrong when added on top of it.

    Revert or explain, please.
    (4)

  6. #6
    Player
    HopeAcedia's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Hope Acedia
    World
    Goblin
    Main Class
    Pictomancer Lv 100
    It's a shame because Samurai was going to be my main melee DPS after not really enjoying the Monk changes. Kaiten was such a fun skill to use with the entire kit but now the resource bar feels as useless as Scholar's fairy gauge. Hopefully the devs are able to understand the complaints of people that enjoyed 6.0x Samurai and are willing to adjust their perspective a little and bring Kaiten back.
    (12)

  7. #7
    Player
    SasakiItou-Malboro's Avatar
    Join Date
    Apr 2022
    Posts
    12
    Character
    Sasaki Itou
    World
    Seraph
    Main Class
    Machinist Lv 90
    100% agree. The autocrit is nice, but the shit we lost to get it is ridiculous. Yes there was a huge damage variance before in crits vs noncrits, but this is not the way to fix it. Samurai feels so much less satisfying to play. Revert back to 6.08 Samurai.
    #bringbackkaiten #kaitenforthekaitenless #justiceforkaiten
    (3)

  8. #8
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Hey folks. There's been a lot of talks regarding, you guessed it, the removal of Kaiten and the flattened damage curve. Speculations of the complete removal of the Kenki system are showing up more often. People are baffled this was put in instead of the much asked for return of Starry Eyes / Seigan, which was requested back in early access. You'd just have Third Eye change to one of them.

    One other point, "numbers", if you get what I'm saying. People have noticed Samurai are pretty scarce there.

    There is a lot of waiting and anxiety happening. We're all still waiting for a reply after the development team asked us to tell them if they went too far or not. That was repeated several times, so I guess we need to repeat it several times too. Adjusting jobs so both short and long term enjoyment is preserved? If this is the case, they have failed far more times than I care to count. I think many have been patient enough here, more than just Samurai obviously, don't derail the thread towards that please. Supposedly they have read the comments on homogenization, they just ignore it because "they want to push for it as much as they can". Their idea of giving us new is taking away the old.

    I asked my WoW friend who doesn't play FF14 what exactly happened in WoW so he has no strings attached to this game. He described exactly what is happening to FF14's job balance right now. If you stay quiet even a little bit, they'll take it as acceptance, some believe. So let's continue making some noise. "I know I won't get away by avoiding this matter."
    (9)
    Last edited by Roxus; 04-25-2022 at 08:17 AM. Reason: Grammar

  9. #9
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Roxus View Post
    Hey folks. There's been a lot of talks regarding, you guessed it, the removal of Kaiten and the flattened damage curve. Speculations of the complete removal of the Kenki system are showing up more often. People are baffled this was put in instead of the much asked for return of Starry Eyes / Seigan, which was requested back in early access. You'd just have Third Eye change to one of them.

    One other point, "numbers", if you get what I'm saying. People have noticed Samurai are pretty scarce there.

    There is a lot of waiting and anxiety happening. We're all still waiting for a reply after the development team asked us to tell them if they went too far or not. That was repeated several times, so I guess we need to repeat it several times too. Adjusting jobs so both short and long term enjoyment is preserved? If this is the case, they have failed far more times than I care to count. I think many have been patient enough here, more than just Samurai obviously, don't derail the thread towards that please. Supposedly they have read the comments on homogenization, they just ignore it because "they want to push for it as much as they can". Their idea of giving us new is taking away the old.

    I asked my WoW friend who doesn't play FF14 what exactly happened in WoW so he has no strings attached to this game. He described exactly what is happening to FF14's job balance right now. If you stay quiet even a little bit, they'll take it as acceptance, some believe. So let's continue making some noise. "I know I won't get away by avoiding this matter."
    I miss Seigan. I miss Kaiten. I miss old Dark Arts, but everyone I spoke to loved that it was changed.

    I will stand by my suggestions as things I personally want and would love to see returned or done to the job of SAM.

    Our GCDs feel empty. Our Iaijutsu feel hollow. Why were the potencies spread to the GCDs to the point where it doesn't even feel like the thing we're supposed to be building towards has no impact? Make the iaijutsu strong again. Fix Tenka Goken. It should not be a circle. Casts should NOT be used in the center of dungeon mobs.

    Try implementing similar button transformations as WAR has. Ikishoten is just the SAM equivalent to Infuriate. 50 gauge and grants access to a super strong move. Make Ogi Namikiri become one of our existing buttons (like Ikishoten). Make Senei and Guren a transformation on the Shinten and Kyuten buttons (from Ikishoten)

    Make Third Eye become Merciful Eyes. Make Shinten turn into Seigan from proper Third Eye use.

    Give us up to 5 meditation stacks so Shoha and Shoha 2 can be on a single button based on the number of meditation stacks we have.

    Bring back Kaiten and make the crit come from that. But I'd prefer if they kept our big hits actually big. That was the whole point of the job and building up resource like that. By flattening the damage we've just turned into worse MNK it seems.
    (17)

  10. #10
    Player
    beatts's Avatar
    Join Date
    Dec 2021
    Posts
    7
    Character
    Cadere Sindercraft
    World
    Behemoth
    Main Class
    Samurai Lv 90
    Quote Originally Posted by xAFROx View Post
    I miss Seigan. I miss Kaiten. I miss old Dark Arts, but everyone I spoke to loved that it was changed.

    I will stand by my suggestions as things I personally want and would love to see returned or done to the job of SAM.

    Our GCDs feel empty. Our Iaijutsu feel hollow. Why were the potencies spread to the GCDs to the point where it doesn't even feel like the thing we're supposed to be building towards has no impact? Make the iaijutsu strong again. Fix Tenka Goken. It should not be a circle. Casts should NOT be used in the center of dungeon mobs.

    Try implementing similar button transformations as WAR has. Ikishoten is just the SAM equivalent to Infuriate. 50 gauge and grants access to a super strong move. Make Ogi Namikiri become one of our existing buttons (like Ikishoten). Make Senei and Guren a transformation on the Shinten and Kyuten buttons (from Ikishoten)

    Make Third Eye become Merciful Eyes. Make Shinten turn into Seigan from proper Third Eye use.

    Give us up to 5 meditation stacks so Shoha and Shoha 2 can be on a single button based on the number of meditation stacks we have.

    Bring back Kaiten and make the crit come from that. But I'd prefer if they kept our big hits actually big. That was the whole point of the job and building up resource like that. By flattening the damage we've just turned into worse MNK it seems.
    Literally every one of these is, at worst, a good idea worth exploring. Just hitting the like button wasn't enough.
    (8)

Page 24 of 67 FirstFirst ... 14 22 23 24 25 26 34 ... LastLast