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  1. #1
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shin96 View Post
    That's what they believed when they changed DRK into a brainless 1-2-3 OGC's infested spamfest. You guys are getting a decent taste of what we had to go through.
    I already got a taste when I stopped playing DRK beyond looking fly in cutscenes thanks to the diet-WAR treatment. I don't want to taste it again. SAM was in a pretty decent spot before this patch.

    I want to know what the dev's intentions are supposed to be before I press further judgment, but so long as things remain as they are I stand with the majority on wanting SAM reverted. But I really really hope they eventually consider all the suggestions we've been making.
    (4)

  2. #2
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    It has now been a full week since the changes. The short of it is, I still feel 6.1 SAM is a watered down version of 6.08 SAM.

    Guaranteed crits on Midare and Ogi make both of these far less exciting. Instead of being blown away from Direct hit Crits, now its a small hype because really, its just a Direct Hit. That feeling of try-harding on a pull because I got an amazing opener is so much more tame than before and that's kind of depressing.

    The Tenka Goken change is so bland. I've started watching Youtube while doing dungeons because why do I really need to pay attention? Its not like I need to focus on which target will allow me to hit the most enemies. QoL can and has been pushed too far. Even the slightest inconvenience must be improved.

    The Kaiten change is still terrible. Now I'm spamming Shintens like there's no tomorrow. How is that better? How is any of this better?

    All this patch did was flatten the high points of SAM with nothing given in return.
    (8)

  3. #3
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by xAFROx View Post
    I already got a taste when I stopped playing DRK beyond looking fly in cutscenes thanks to the diet-WAR treatment. I don't want to taste it again. SAM was in a pretty decent spot before this patch.

    I want to know what the dev's intentions are supposed to be before I press further judgment, but so long as things remain as they are I stand with the majority on wanting SAM reverted. But I really really hope they eventually consider all the suggestions we've been making.
    I agree with you man. It's beyond my comprehension why they would even do this. You guys need to continue to speak up because there was literally nothing wrong with Kaiten. It was iconic and should have never been removed.
    (3)

  4. #4
    Player
    VincentH's Avatar
    Join Date
    May 2017
    Posts
    19
    Character
    Vincent Hunt
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Indeed it has been a week, am i used to the new rotato? Yes. Do i like it? Hell no. And now that the housing drama is pretty much done i would really like a response from the devs addressing the 6.1 job changes. Not only for SAM but for all the others that feel their jobs changed for the worse.
    (3)

  5. #5
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Hello all. A talking point that has picked up has been the Yukikaze/Hagakure rotation vs the normal rotation. Strictly speaking from the opener to 2 minutes, a normal rotation is about 541/GCD and the Yukikaze/Hagakure rotation is around 537/GCD~. Gap closes when you miss positionals approx 4 times to a .5 difference. If you miss a Midare or Kaeshi, the normal rotation becomes automatically worse at around 533.5/GCD~.

    The other talking point is the increased hesitation to post due to uncertainty. As always, don't give up.
    (3)

  6. #6
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Roxus View Post
    Hello all. A talking point that has picked up has been the Yukikaze/Hagakure rotation vs the normal rotation. Strictly speaking from the opener to 2 minutes, a normal rotation is about 541/GCD and the Yukikaze/Hagakure rotation is around 537/GCD~. Gap closes when you miss positionals approx 4 times to a .5 difference. If you miss a Midare or Kaeshi, the normal rotation becomes automatically worse at around 533.5/GCD~.

    The other talking point is the increased hesitation to post due to uncertainty. As always, don't give up.
    So if I'm reading this correctly, a Yuki combo spam with complement Hagakure usage into Shinten spam does nearly as much ppGCD as a standard Midare-focused combo? Missing positionals on Kasha and Gekko a total of four times narrows the gap to within .5 ppGCD? Effectively, SE has then made a Dragon Kick rotation for SAM. Is that correct?

    Cause if so then that's fucking sad in a way words struggle to describe.
    (5)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  7. #7
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Quor View Post
    So if I'm reading this correctly, a Yuki combo spam with complement Hagakure usage into Shinten spam does nearly as much ppGCD as a standard Midare-focused combo? Missing positionals on Kasha and Gekko a total of four times narrows the gap to within .5 ppGCD? Effectively, SE has then made a Dragon Kick rotation for SAM. Is that correct?

    Cause if so then that's fucking sad in a way words struggle to describe.
    That's correct. You don't completely ignore the rest of your kit, you just ignore it outside the 2 minutes as much as you can.
    (1)

  8. #8
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Roxus View Post
    That's correct. You don't completely ignore the rest of your kit, you just ignore it outside the 2 minutes as much as you can.
    Meaning you do two Midare's, two Kaeshi's and one Ogi+Kaeshi every two minutes, as well as (I assume) one Higanbana every minute, since that's still a clear ppGCD gain. Otherwise you're just mindlessly spamming Yuki, mindlessly eating Sen with Hagakure and then mindlessly spamming Shinten. I cannot fathom the thought process the job balance team went through to think that their decisions regarding SAM were going to amount to anything positive. I'm reminded of that time in SB when NIN's ended up using a GCD combo sequence that resulted in more damage than the devs were expecting because they apparently didn't consider that particular combo sequence in their balancing calculations. And here we are again.
    (5)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  9. #9
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    It's why the question "do you play your own game?" gets asked. Because as much as people say yes they do, there are certain aspects that people don't touch when they play it. I'm no dev, but I don't play magical ranged much beyond getting it to cap and then forgetting it exists. Has to be the same way for anyone else who doesn't have a lot of free time to learn each and every intricate detail.

    Of course, that's why you hire a team of playtesters and get them to play your changes. But why hire those people when you can shove them out the door for your playerbase to beta test for you? Works for Blizzard, and the toxicity you get from the playerbase is peanuts compared to what you save on hiring a dedicated team. At least by how anyone higher up would see it.
    (8)

  10. #10
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90
    I mean I don't know their situation and they may be rushed or something, but it's been pretty clear with all the problems aside job balance that the patch wasn't thoroughly tested in some areas. In ARR Ninja was balanced around their number crunching and players found out a better rotation, making them ridiculously stronger than the developers intended. A test server was brought up several times by the JP community too, I think it's overdue. I've been watching this game get stripped of anything remotely interesting in terms of job balance since feedback from the First coil of Bahamut. There's a lot to like about the game, but encounters aren't one of them aside aesthetics.
    (4)

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