MOOOOOOM! WHY DOES MY MIDARE DO AS MUCH DAMAGE AS A SHINTEN????
I’m so glad we went through that whole hagakure shit show in shadowbringes to get rid of shinten spam only to..... arrive back at shinten spam.
PLEASE LOOK FORWARD TO IT.
MOOOOOOM! WHY DOES MY MIDARE DO AS MUCH DAMAGE AS A SHINTEN????
I’m so glad we went through that whole hagakure shit show in shadowbringes to get rid of shinten spam only to..... arrive back at shinten spam.
PLEASE LOOK FORWARD TO IT.
Coming from a super casual that likes things to be fun over all else, even I think all DRG and SAM AoEs should be cone/line and the other 3 mDPS should be circle AoE. For tanks, their AoE combos should 1st hit cone (longer range) and 2nd+ hit circle (shorter range).
If they want us to use 3rd Eye, change it to 15/30s cd, reduce dmg by 25/50%. I simply do not care about a negligible 10% dr.
The Kaiten outrage is surprising to me. Always felt like a nerfed Life Surge from DRG and I never felt it was part of their core identity. Identity for me was always "lots of combos", inherited from its FFXI roots of being able to skill chain with yourself. Still have this hanging around in a txt file:
Big hit is secondary identity, but is still there, at least for me: Midare does 66% more than 2nd highest potency regular attack I have plus crit - if that's not your definition of a big hit, I don't know what you want. In a burst window, you can still do 4(?) of these, and they all crit - we have 4 free cherries on top, instead of 1 that we had to place there ourselves. Animations and "fantasy" feeling are personal; so ignoring that, am I missing something about Kaiten (still a bit low level)?~~ LVL 71 ~~
Tachi: Gekko
Tachi: Yukikaze
SC: Induration (50%)
Tachi: Gekko
SC: Fragmentation (100%)
Tachi: Kasha
SC: Light (300%)
You might have not played enough to get a feel for it. There's the combos but they all build up to that one big hit. Replacing Kaiten for stuff like auto crits makes the gameplay far more static and moves the engagement to just spamming Shinten which, for many, is far less enjoyable. There's no management of kenki, just spam it all into the spenders ASAPComing from a super casual that likes things to be fun over all else, even I think all DRG and SAM AoEs should be cone/line and the other 3 mDPS should be circle AoE. For tanks, their AoE combos should 1st hit cone (longer range) and 2nd+ hit circle (shorter range).
If they want us to use 3rd Eye, change it to 15/30s cd, reduce dmg by 25/50%. I simply do not care about a negligible 10% dr.
The Kaiten outrage is surprising to me. Always felt like a nerfed Life Surge from DRG and I never felt it was part of their core identity. Identity for me was always "lots of combos", inherited from its FFXI roots of being able to skill chain with yourself. Still have this hanging around in a txt file:
Big hit is secondary identity, but is still there, at least for me: Midare does 66% more than 2nd highest potency regular attack I have plus crit - if that's not your definition of a big hit, I don't know what you want. In a burst window, you can still do 4(?) of these, and they all crit - we have 4 free cherries on top, instead of 1 that we had to place there ourselves. Animations and "fantasy" feeling are personal; so ignoring that, am I missing something about Kaiten (still a bit low level)?



Your Samurai is level 58 and you are missing traits that buff your basic hit potency, among many other things. This is why you do not see the complaints we have. If I had to put it in FF11 terms, take out the skillchains and that's what gameplay is like right now for Samurai at 90. Edit: That may be too extreme, but my memory on combat in ff11 is a bit hazy. If someone else wants to elaborate I think it will be better.Coming from a super casual that likes things to be fun over all else, even I think all DRG and SAM AoEs should be cone/line and the other 3 mDPS should be circle AoE. For tanks, their AoE combos should 1st hit cone (longer range) and 2nd+ hit circle (shorter range).
If they want us to use 3rd Eye, change it to 15/30s cd, reduce dmg by 25/50%. I simply do not care about a negligible 10% dr.
The Kaiten outrage is surprising to me. Always felt like a nerfed Life Surge from DRG and I never felt it was part of their core identity. Identity for me was always "lots of combos", inherited from its FFXI roots of being able to skill chain with yourself. Still have this hanging around in a txt file:
Big hit is secondary identity, but is still there, at least for me: Midare does 66% more than 2nd highest potency regular attack I have plus crit - if that's not your definition of a big hit, I don't know what you want. In a burst window, you can still do 4(?) of these, and they all crit - we have 4 free cherries on top, instead of 1 that we had to place there ourselves. Animations and "fantasy" feeling are personal; so ignoring that, am I missing something about Kaiten (still a bit low level)?
Last edited by Roxus; 04-16-2022 at 07:09 AM.
I'm usually more or less chill with other changes but removing kaitan is so bad that I had to create forum account to give feedback. Having to wait awkwardly before every midare bugs me to no end. They need to bring back kaitan ASAP.

Ya'll are still on this, eh? Do you think if you screech long enough they will change it?



Hello hello!
Apologies for the low activity today, had a birthday I had to attend and other matters. As for news today, Black Mage has been a very popular talking point and for good(?) reason. Also, remember that point about exclusion? Yeah.
Taken from a discord:
Welcome to Stormblood!

Relatable to what I deal with ever so often as a Machinist, and yet people still try to hit me with the whole "Machinist is fine because everything can clear content" spiel. As someone else pointed in one of these threads, if every class can clear content, there will still be those that are superior to others and in this case...Machinist can't get by on just being the 1% stat buff when Bard and Dancer also execute that role just fine.Hello hello!
Apologies for the low activity today, had a birthday I had to attend and other matters. As for news today, Black Mage has been a very popular talking point and for good(?) reason. Also, remember that point about exclusion? Yeah.
Taken from a discord:
Welcome to Stormblood!
Forget welcome to Stormblood, this was Shadowbringers and Endwalker also...not the most common, but nobody with at least two brain cells denies a dragoon for example, period.
We are pain.
*Job effectiveness will vary depending on player skill
I usually dont post in the official forums. but i wished to add a +1 to the SAM complaints here. SAM does not feel fun anymore SE, and this is the biggest issue i have with the job. i dont get the point in casting for a 25k or so midare setsugekka. i already didnt quite enjoy cast times so much as a melee, but now it feels even more lackluster when the number behind it doesnt match what it should for a cast as a melee. and no im not saying removing all cast times from SAM would fix my issues with the job because it wouldnt, but i will say that the iiteration prior to this update was far more acceptable. it felt aesthestically good and fun to use this job. now it feels like someone sliced open samurai and didnt finish the job, but left it to bleed.
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