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  1. #1
    Player
    Roxus's Avatar
    Join Date
    Apr 2012
    Location
    Shirogane
    Posts
    181
    Character
    Ryuuko Souha
    World
    Jenova
    Main Class
    Samurai Lv 90

    Samurai changes are unacceptable in the current iteration

    I want to start off by saying this isn't really about the numbers, because in a vacuum it's relatively the same outside of parties who utilize crit buffs. This isn't accounting for the fact that you can still crit before when comparing before and after patch 6.1.

    I am a Samurai main who has played the job since its release alongside Stormblood, while taking it into every new experience possible. I have seen and played many changes to the job, and this is by far the worst.

    The first thing I want to address...is Kaiten. I have absolutely no idea who or what convinced the team to remove this ability. I would say it is largely iconic to the Samurai's gameplay. I don't need to "try it" as the patch drops. I have simply tried my regular rotation without the ability, and frankly speaking, is the worst feeling I've ever had with the job. Think of when you get synced to level 50 content. That's what it basically is. If the argument is action bloat, well it didn't really change since you now replace it with Shinten...or the now neutral Gyoten/Yaten. The upside(?) is that now you don't need to think about saving Kenki for your finishers.

    Another issue is the potency of Kaiten was spread out into the regular rotation, further homogenizing the values and putting less emphasis on your finishers. We had the Hagakure gameplay removed only to reintroduce it into a much simpler form now. I won't speak for others but Shinten is one of the most lackluster animations I've used on Samurai and to have to do that again is not my idea of fun.

    Why are we heading down a path where all skills will eventually contribute equally to your damage, what is the point of building resources and spending them when the payoff is lackluster? If not equally, significantly less impactful in both ways. Why is there this incessant need to generalize the jobs so hard? I don't mind some but this is outright disruptive. You can remove large damage variance while keeping the identity.

    I dislike that every buff/change sees our regular rotation buffed, instead of our finishers. Why are they even called finishers at this point? I also don't see the logic introducing these changes to Samurai but not Black Mage as well. To clarify, I am somewhat of a fan of being given the guaranteed crit, but the downsides have outweighed the positives to this for me personally.

    The only finisher that saw a positive with these changes was regular Higanbana.

    Incremental changes is a good strategy and safe, but with how often the balance changes come out it isn't good/fast enough and leaves many jobs in a state of discontent until months or even years later. Changes need to be made faster if this is how they plan to balance jobs, and bring out hotfixes if they are necessary.

    While we are on the topic of giving QoL to Samurai I'd like these addressed:
    Why are Ikishoten and Ogi Namikiri/Kaeshi Namikiri on separate skills?
    Why does Tsubame-Gaeshi still not scale its recast with skill speed?
    Why does Meditate not refresh Fugetsu and Fuka?

    TLDR: Consistency good. Method bad. [If you MUST remove Kaiten, the skill animation should replace Hagakure. Redistribute the potency to finishers.] I take this back. Not even that would change how awful it feels to play right now. Bring Kaiten back. Revert to 6.08 Samurai. Still not asking for a buff.

    This is my message to the devs after trying it out:
    提案された通り、木人を叩こうとしたことがあります。
    回転は退屈で虚しい。
    居合術の火力は、通常のコンボと同等です。
    真天はあまり考えずに使うようになりました。
    ゲームはプレイヤーのためにあるのか、開発者のためにあるのか。
    侍を返せ。

    Great tooltip.

    Friendly reminder that cast bars were justified to allow us to have bigger hits. This is no longer the case as Iaijutsu are just pathetic, hitting not much higher than your regular skills.

    Also I know I haven't touched on Tenka Goken, but that was a given. The fact it has five swords in its name still with this weird change, potency nerf, and not even giving the guaranteed crit...lol.

    Hold YoshiP to his word. Please keep continuing to give feedback that this is not okay. The only beneficial changes were to Third Eye and Meikyo Shisui. Everything else needs to be reverted. Change it back.



    Extra: There now exists a meme rotation similar to Monk. You can spam Yukikaze and Hagakure as the primary rotation with Shinten. What a joke.

    (163)
    Last edited by Roxus; 04-18-2022 at 11:45 AM. Reason: 6.1 Feedback, New rotation

  2. #2
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    #RevertPatch6.1Changes
    (66)

  3. #3
    Player
    DreadfullyAwful's Avatar
    Join Date
    Jul 2019
    Posts
    42
    Character
    Vin Shenchi
    World
    Zalera
    Main Class
    Samurai Lv 90
    With these changes, the devs are confirming they think the majority of us are incapable of learning complex rotations and can only follow the shiny buttons
    (58)

  4. #4
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DreadfullyAwful View Post
    With these changes, the devs are confirming they think the majority of us are incapable of learning complex rotations and can only follow the shiny buttons
    That's what they believed when they changed DRK into a brainless 1-2-3 OGC's infested spamfest. You guys are getting a decent taste of what we had to go through.
    (2)

  5. #5
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by DreadfullyAwful View Post
    With these changes, the devs are confirming they think the majority of us are incapable of learning complex rotations and can only follow the shiny buttons
    They´ve already confirmed it with the endless MNK changes, SMN changes, and so on... It´s ridiculous how hard they shit on long-time mains just to continue with their braindead-route in kind of class- and gameplay-design to cater left-handed ppl and old granny.

    They don´t even give af about all the complaints on the forum. Nothing will change as always, it´ll only get worse patch per patch. The only solution is to drop all the subs and to show them the middlefinger. To stop their income is the only way to change something.
    (14)
    Last edited by ssunny2008; 06-09-2022 at 03:31 AM.

  6. #6
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ssunny2008 View Post
    They´ve already confirmed it with the endless MNK changes, SMN changes, and so on... It´s ridiculous how hard they shit on long-time mains just to continue with their braindead-route in kind of class- and gameplay-design to cater left-handed ppl and old granny.

    They don´t even give af about all the complaints on the forum. Nothing will change as always, it´ll only get worse patch per patch. The only solution is to drop all the subs and to show them the middlefinger. To stop their income is the only way to change something.
    Oi! I'm left handed, mate! And I have no problem playing ANY of the jobs, past or present! xD

    But seriously, I thought of this years ago when the devs got rid of staus ailments/debuffs: They'll eventually design themselves into a corner with all these simplification redesigns and will then be forced to actually put some effort into redesigning almost every job class to function as an individual job again instead acting as an homogeneous role.

    If they were smart, they would leave the core of every job class almost nearly untouched, like they did with BLM and just build upon them slowly over time. Spreading out the work, if you will, so they wouldn't have to redesign these jobs every 2 to 5 years in the first place.
    (7)

  7. #7
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Soge01 View Post
    ... If they were smart...
    That's a huge "If", one that's unlikely to be true given their choices in the recent and not-so-recent past.
    (5)

  8. #8
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AsiTsurugi View Post
    That's a huge "If", one that's unlikely to be true given their choices in the recent and not-so-recent past.
    Which is why they'd have to create new core gsmeplay for every job. BUT! They're more than likely going to homogenize all job roles (except for a few, like BLM) at their core to their simplest form and build upon them that eventually will lead to individualization of every job. How much? I would take a guess at them being at most 25 to 50% more unique then what all jobs are right now. At least if they went that far, Jobs would more or less have an identity that couldn't easily be considered a reskin of one another.
    (3)

  9. #9
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by Roxus View Post
    While we are on the topic of giving QoL to Samurai I'd like these addressed:
    Why are Ikishoten and Ogi Namikiri/Kaeshi Namikiri on separate skills?
    Why does Tsubame-Gaeshi still not scale its recast with skill speed?
    Why does Meditate not refresh Fugetsu and Fuka?
    Gonna throw in a:
    Why is the potency for Midare Setsugekka and Kaeshi Setsugekka now exactly the same?
    Why is the potency for Ogi Namakiri and Kaeshi Namakiri exactly the same?
    Why bother giving us a part-2 to our burst attacks and not have them do any more damage than the original?

    I don't give a crap about auto-crits, I want the old potencies and Kaiten back.
    (41)

  10. #10
    Player
    YukiB's Avatar
    Join Date
    Apr 2022
    Posts
    165
    Character
    Yuki Bajhiri
    World
    Lamia
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SlickPaws View Post
    Gonna throw in a:
    Why is the potency for Midare Setsugekka and Kaeshi Setsugekka now exactly the same?
    Why is the potency for Ogi Namakiri and Kaeshi Namakiri exactly the same?
    Why bother giving us a part-2 to our burst attacks and not have them do any more damage than the original?

    I don't give a crap about auto-crits, I want the old potencies and Kaiten back.
    To be fair, the Kaeshi only did more damage if you weren't using Kaiten, which you should have been. Kaiten did not buff the Kaeshi versions of the skills because they're not classified as weaponskills. The extra 50% potency on the Kaeshi versions was to make up for that fact, and bring them up to parity with the buffed iaijutsu.

    Now that Kaiten is no longer a thing, their potencies can be reduced to be equal with the iaijutsu.

    I do agree with reverting the changes, of course.
    (12)
    Last edited by YukiB; 04-12-2022 at 02:01 AM.

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