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  1. #51
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    121
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by marelooke View Post
    You're supposed to hit the mobs in front of you, and keep them there, even as non-WAR, so the additional surface area does not matter.
    Oh come on, it makes no difference if you hit the pack ahead of you, behind you, or around you as you're making the pull. You hit the pack, sprint to the next pack and hit that, then move to the side to group them up. If you hit the second pack head on with old Overpower, you now have a pack behind you and a pack ahead of you, you have to move regardless of what shape AoE you used.
    (1)

  2. #52
    Player
    castillle's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Elise Leikupo
    World
    Lamia
    Main Class
    Marauder Lv 90
    All I know is I used to do 5-7 dungeon rolos a day on WAR and thats probably going down to 0. Just played WAR in the new dunjin and I hate the change.
    (5)

  3. #53
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Terhix View Post
    Because when you are making a pull, as in before the mobs are properly positioned, the larger the surface area is, the more mobs you can hit. That is not opinion, that is math.
    Yes but AFTER that FIRST initial hit, the cone literally doesn't matter. At all.

    In fact due to mob AI and them positioning themselves so they don't overlap their shared space it is entirely possible to MISS mobs DUE to the cone where the circle would hit them.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #54
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    121
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    Yes but AFTER that FIRST initial hit, the cone literally doesn't matter.
    My friend, I was talking about the circle, because the circle has the larger surface area (~78.5 circle vs 64 cone).
    (0)

  5. #55
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Just gonna say, I can tell this is actually a bad change bc the people asking to change it back have REASONS for wanting it back, and we're throwing up graphics and trying our darndest to explain how awful this is. Only arguments I've seen for keeping it basically boil down to "I don't really mind either way tbh lolz." This should be a no-brainer at this point, there are excellent reasons for a tank to have access to a basic tanking tool, and it's becoming increasing clear at this point the only people who are okay with losing it never understood the point in the first place. I'm not trying to bash on anyone for their level of understanding of ANYTHING, i just don't want to lose my basic bones tank tool. I wanna be able to keep tanking as gud as i do. If you wanna argue against this pls explain how i can do gud tanking w/o a cone bc i ain't seeing it. And I don't even see how the other tanks get by without it, so to me this has nothing to do with WAR job identity. All tanks should have this, be forced to learn how to use this, it's simply fundamental to tanking.
    (7)

  6. #56
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Terhix View Post
    Oh come on, it makes no difference if you hit the pack ahead of you, behind you, or around you as you're making the pull. You hit the pack, sprint to the next pack and hit that, then move to the side to group them up. If you hit the second pack head on with old Overpower, you now have a pack behind you and a pack ahead of you, you have to move regardless of what shape AoE you used.
    It doesn't make a difference, except when it does. There's specific pulls where one or the other is just better. Obviously you can get by with the other, otherwise the three other tank jobs would be literally unplayable, but WAR had both.

    Of course, based on comments on this change many people are allergic to actually learning something new. It's ironic that despite complaints of jobs being way too samey, and becoming increasingly more so many reject anything they actually do need to put even a minimal effort into learning, resulting in these things getting "streamlined" to the point everything is the same. It's not even like Overpower was that hard to use even without making use of its "advanced" features (using advanced very, very loosely here).

    I wouldn't be bothered by people not "getting" Overpower's advantages as long as they wouldn't project their ignorance as shortcoming of the ability, which is, unfortunately what seems to have been happening and why we're now here.

    When it comes to dungeons all the tanks are now pretty much identical, except that getting killed as a WAR takes some conscious effort, so guess there's no real point to any of the others anymore?
    (4)
    Last edited by marelooke; 04-12-2022 at 10:57 PM.

  7. #57
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    121
    Character
    Thane Ryder
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by marelooke View Post
    It doesn't make a difference, except when it does. There's specific pulls where one or the other is just better. Obviously you can get by with the other, otherwise the three other tank jobs would be literally unplayable, but WAR had both.

    Of course, based on comments on this change many people are allergic to actually learning something new. It's ironic that despite complaints of jobs being way too samey, and becoming increasingly more so many reject anything they actually do need to put even a minimal effort into learning, resulting in these things getting "streamlined" to the point everything is the same. It's not even like Overpower was that hard to use even without making use of its "advanced" features (using advanced very, very loosely here).

    I wouldn't be bothered by people not "getting" Overpower's advantages as long as they wouldn't project their ignorance as shortcoming of the ability, which is, unfortunately what seems to have been happening and why we're now here.
    Yeah, I think that's a fair description. I don't know what prompted SE to change it exactly, whether it was actual new player complaints of the aforementioned trust AI issues, but here we are indeed. The actual pros and cons of one vs the other are quite minute, while the levels of hyperbole in this thread are really quite something.
    (1)

  8. #58
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    It was honestly more like this, but instead of making the indication easier for people they just got ride of it entirely. Highly doubt this will change much for little Timmy whose rotation was shield lob-->total eclipse--> fast blade, but who am I to judge.

    (0)

  9. 04-13-2022 02:40 AM

  10. #59
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Just a bit off, the cone centered where it is here would only reach 8/10y across, 10 being the diameter of the circle. The point is that AoE ideally should be moving to properly reposition a chaotic pack of mobs, and face them AWAY from the party, same as with a boss fight no? So if you tried that and your next GCD is a 5y circle, you're hitting half the pack or less, while your aoe range is also seeing over half unused space. Completely nonsensical for any tank to not have a cone to use there.

    No reason for this even to be a WAR thing, this to me is a fundamental tank tool. You may as well make PLD the "shirk" tank and take it away from the other three, it would make literally as much sense as far as I can tell.
    (1)

  11. #60
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    U know, id understand ur complaints if all the aoes warrior had were cone shaped. Well they r not.

    Being able to hit stuff from further away for pulls is irrelevant, u r the one doing the pull. Run into the mobs do one circle aoe and keep sprinting to the next pack. There is literally no way for u to hit everything with old conal overpower when pulling since the mobs r spread out and it needs a target, therefore u need at the very least 2 GCDs to hit everything. TIME LOSS.

    Id much rather that if im not tanking the warrior just stays put and deals more dmg w/o having to move. It was not a braincell issue, it was a bloody annoying that u had to do that issue. Thank god it is gone for good. Ull come around eventually, circle is the way, it is known.
    (1)

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