Page 19 of 19 FirstFirst ... 9 17 18 19
Results 181 to 190 of 228

Hybrid View

  1. #1
    Player
    fafrir's Avatar
    Join Date
    Apr 2022
    Posts
    19
    Character
    Rashavenir Vidofsormr
    World
    Sargatanas
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Marxam View Post
    I just like to point out, prior to overpower change, that WAR had access to circle aoes via Decimate, Chaotic Cyclone, Orogeny, and Primal Rend. I didn't include Mythril Tempest because if they changed that into a cone to match overpower, WAR would still have access to four circle aoes. Currently, WAR now has six circle aoes while DRK has access to four types of circle aoes. Target (Abyssal Drain), circle (aoe combo), line aoe (shadows), ground aoe (salted).

    Imo they need to change overpower back to cone and also change mythril tempest to a cone to match it or change it to a half circle aoe like how RPR has if ppl are complaining about missing enemies on the side (which imo was never really an issue). The point is WAR already has access to other circle aoes on demand and reducing it's variety just shows how this homogenization coddling is not benefitting the players who play the job.
    Hard agree with this. While I will miss spinning the axe, I feel the cone for Mythril will be better just for positioning and consistency too. And also can still keep the circles, which Warrior will still have. Or at the very least, have a way to switch them to tailor to others needs, not fully remove the cone for others who enjoy it.

    If Overpower cone was an issue, I do not know why others (who do not play this job) cannot either just level it to get it over with (which I've done for many jobs) or just not play Warrior at all. It's been over 6 months since this changed and I still cannot grasp how to position with only circles and in my experience with running Mentor, I feel I'm just a bad tank. tbh, I'm only getting enjoyment from other things and not stuff like dungeons anymore.
    (0)
    I like Overpower like how I like my ice cream served, as a cone.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by fafrir View Post
    Hard agree with this. While I will miss spinning the axe, I feel the cone for Mythril will be better just for positioning and consistency too.
    I think there was an NPC that had a decent midpoint between the two in its animation. Swiped, turned/spun, and then swiped again much more mightily. Could work as a cone while still having some of that powerful/stormy visual theme.

    Could be a false memory, though; can't for the life of me remember which quest it was from.
    (1)

  3. #3
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Square enix straight up discriminating against cones, unless you're a reaper that is...

    #allconesmatter
    (1)

  4. #4
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I didn't like the change when it first came out. The cone naturally helped "funnel" the enemies into a tight little spot so all the AOEs volleyed at the trash would hit every last one. Now I sort of have to do this dance on the wall-to-wall pulls where I run to the wall, spam AOE until the mobs have gathered close, then run back through them and then they wind up being pretty tight - then stand in the center and spam.

    I've learned to live with it. It is what it is.
    (0)

  5. #5
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dspguy View Post
    I didn't like the change when it first came out. The cone naturally helped "funnel" the enemies into a tight little spot so all the AOEs volleyed at the trash would hit every last one. Now I sort of have to do this dance on the wall-to-wall pulls where I run to the wall, spam AOE until the mobs have gathered close, then run back through them and then they wind up being pretty tight - then stand in the center and spam.

    I've learned to live with it. It is what it is.
    It definitely threw me off whenever it first came out, it was a bit unconventional but I liked how the cone had more reach in exchange for not being 360, meaning you could hit every mob if you simply positioned smartly and kept track of how the mobs are going to move.

    I think it's easier for new players now, but ultimately I kind of miss the little dance of moving into the group and out for the AoE combo
    (5)

    Watching forum drama be like

  6. #6
    Player
    sergel02's Avatar
    Join Date
    Jul 2015
    Posts
    15
    Character
    Serjle Fields
    World
    Famfrit
    Main Class
    Summoner Lv 90
    I always hated the cones so I’m happier with the change. Wouldn’t say no to a bit more variety like DRK has though.
    (2)

  7. #7
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,503
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by sergel02 View Post
    I always hated the cones so I’m happier with the change. Wouldn’t say no to a bit more variety like DRK has though.
    ...You do realise you contradicted yourself right? You want more AoE variety, but that is exactly what Overpower was, a different shape AoE, unique for the tanks infact, like the line AoE is unique to DRK.
    (6)

  8. #8
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    More healing, more streamlining, more cookie-cutter dungeon bosses. Still no cone.

    *sigh*

    I mean, needing bots due to a lack of tanks during roulettes becomes a self-fulfilling prophecy as they're really trying to sap every little bit of enjoyment out of running dungeons, especially older ones.
    (2)
    Last edited by marelooke; 01-10-2023 at 10:47 PM.

  9. #9
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    As a person who generally plays casually:

    I never had any issue with Overpower.

    My issue with WAR's AOE damage combo was more that Mythril Tempest was NOT a cone. While some loved dodging and weaving in and out of the enemy pack to go back and forth between circle and cone, I found that more annoying. I'd rather they have changed Tempest and Decimate into cones. That way, WAR would keep its more unique gameplay.

    Not to mention generating threat is such a joke now, you could hit an enemy with the initial Overpower and even if it DID move outside of the cone of subsequent attacks (pushed outside by large mobs in the center), you wouldn't lose threat for half an hour anyway. And tank self-healing generates agro, too, so it's not like WAR would lose the mobs most of the time anyway.

    And speaking personally, I prefer cones because (range aside) enemies usually kind of fan out in front of me rather than completely encircle me. Part of this is the way I move (from playing tanks years ago in other MMOs where you wanted to keep them in your front cone becasue if you did not, you couldn't parry/block attacks from behind you), but it's also the enemy AI. Just making them all cones would have been the best solution, imo.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    ...
    I actually like there being both cones and circles, though I agree regarding Mythril Tempest.

    Change Mythril Tempest into a cone (there's even an NPC animation that could be blended appropriately for that purpose), and then let Steel Cyclone and Decimate uniquely have a slightly larger radius (enough that no typical pack could have small mobs at edge kept out of range by larger mobs nearer the Warrior).

    Warrior is supposed to be the battlefield behemoth job, after all, so they alone would deserve any uniquely large radial AoE.
    (1)

Page 19 of 19 FirstFirst ... 9 17 18 19