Quote Originally Posted by ForsakenRoe View Post
They have removed 'position the boss correctly' from encounters, removed the stance dance for more DPS thing, baked in the old tankstance 20% damage mitigation as a permanent trait, jacked the aggro generation on tank stance up from 5x to 25x or whatever it is, given tanks way higher HP than other roles, and none of it matters because people will still believe that, since the tank is the one at the front doing the pulling, they're the 'leader', and therefore laden with responsibility somehow.
Okay, but look at what else they removed from, say, DPS:
  • crowd-control,
  • aggro-increasing and decreasing- tools for snap threat to potentially save a tank or peel for a healer,
  • the ability to kite (and nearly all value for doing so),
  • the power of their self-mitigation relative to tanks' passive eHP bonuses or healer HPS,
  • etc.

And healers, too, have been similarly gutted.

It wasn't that they reduced proportionate responsibility on tanks. They stripped it from everyone, but while healers still have significant redundancies among other roles (especially tanks), tanks do not. As such, you essentially end up with roles comprising of:
  • Deal Damage,
  • Deal Damage + First-Hit + Pace-setting (Rarely) + Positioning (Rarely) + Some CDs You Don't Just "Hit on CD," and
  • Deal Damage + Compensate for Idiots (Variable) + Some CDs You Might Hold Onto (Rarely).

Now, there's a huge difference in degree, of course, between the ceilings in that "Deal Damage" task, but it can easily still look like there's more going on as a tank than a DPS in no small part because they removed those additional categories of tasks from everyone, and thereby made the proportionate differences larger.