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  1. #181
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Welcome to the life of a healer
    Yeah, I don't know how you guys haven't caused a %$## storm. 1 single target damage skill, 1 aoe, one DoT "design" is hotdog water levels of amazing. WHM is like playing a level 4 BLM but with heals sprinkled.
    (2)

  2. #182
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tetsujin View Post
    Yeah, I don't know how you guys haven't caused a %$## storm. 1 single target damage skill, 1 aoe, one DoT "design" is hotdog water levels of amazing. WHM is like playing a level 4 BLM but with heals sprinkled.
    Well to be fair we did, yoshi p told us to go play ultimate, gotta love being a healer
    (3)

  3. #183
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    YEEESSSSS!
    (1)

  4. #184
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,503
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tetsujin View Post
    You know, the people who want monsters looking at them from the front and not AROUND them so they can parry and block and all that good stuff.
    Just to curb this, you can block/parry from any direction.
    (2)

  5. #185
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mikey_R View Post
    Just to curb this, you can block/parry from any direction.
    Yeah, this hasn't been a thing since either late Heavensward or Stormblood, can't quite remember.

    In Stormblood the only block/parry that wasn't omnidirectional was Raw Intuition because it specifically made every attack you took from the back or flank a critical hit.

    Keeping enemies bunched up in front of you is however still just good tanking practice, even if it has no effect on mitigation anymore.
    (4)

  6. #186
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mikey_R View Post
    Just to curb this, you can block/parry from any direction.
    News to me. Ironic, since I've played DRK quite a lot for good or ill since release. Either way, you'd want them facing you regardless like Absurdity said. Guess that's why I never noticed.
    (1)

  7. #187
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Don't think I've seen any WAR changes are mentioned for 6.2 so far. Kinda doubt they'd roll this back since making everything the same seem to be the design goal for tanks and healers, but one can hope...
    (6)

  8. #188
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    In that case can we make all tanks the same by giving them an actual tanking tool, the cone AoE on opener. Cone-->circle AoE's is just proper tanking; if they wanted homogenization this would have been the only thing to make sense.

    Either that or my suggestion to just give us BOTH AoE openers, two separate actions. The casual tanks can leave the cone off their hotbars, while those of us who understand proper tanking and actually WANT to take the time to position mobs properly for the rest of our team, we can leave the circle off our hotbar. Simple easy painless fix and everybody wins. Why not?
    (5)

  9. #189
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kallis View Post
    In that case can we make all tanks the same by giving them an actual tanking tool, the cone AoE on opener. Cone-->circle AoE's is just proper tanking; if they wanted homogenization this would have been the only thing to make sense.

    Either that or my suggestion to just give us BOTH AoE openers, two separate actions. The casual tanks can leave the cone off their hotbars, while those of us who understand proper tanking and actually WANT to take the time to position mobs properly for the rest of our team, we can leave the circle off our hotbar. Simple easy painless fix and everybody wins. Why not?
    They never even bothered explaining the nerf, so we can really only guess as to their reasons, or go off of what those in favour claim they like about it, which really only makes it all the more frustrating. I still absolutely loathe this change every time I tank a dungeon, or anything that requires AoE, really.

    Maybe I'll just switch to BLM, at least that seems fairly safe from gratuitous changes. If only I hadn't gotten used to tank queues...
    (5)

  10. #190
    Player
    Deole's Avatar
    Join Date
    Aug 2022
    Posts
    12
    Character
    Deole Asura
    World
    Diabolos
    Main Class
    Dancer Lv 90
    Glad to know I’m not the only one that thought this was a dumb change. I felt the cone had a further range but was like maybe it’s just in my head. See those 3 mobs kinda spaced apart bam hit all 3 keep on running. Now I feel like I have to wait for them to aggrieved and get close before I overpower. I liked it the way it was before.
    (3)

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