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  1. #171
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by fulminating View Post
    It wasn’t limited, it allowed warrior to have an unparalleled degree of control and efficiency in pulling the mobs. If anything had to be changed, it should have been the other tanks first aoes.
    It was limited, limited to only the people with the unbelievable brain capacity to aim a cone at a group of enemies... this is the part where I would normally laugh, but aparently that is actually something that needs "correcting" nowadays.
    (5)

  2. #172
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Started levelling BLM and all I can say that I now hate this change even more. The amount of tanks that somehow manage to spead packs so that BLM AoE doesn't hit everything is just TOO DAMN HIGH.

    While playing WAR I also still assume Overpower has some actual range, has lead to some...interesting situations, to say the least.
    (8)

  3. #173
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by marelooke View Post
    Started levelling BLM and all I can say that I now hate this change even more. The amount of tanks that somehow manage to spead packs so that BLM AoE doesn't hit everything is just TOO DAMN HIGH.

    While playing WAR I also still assume Overpower has some actual range, has lead to some...interesting situations, to say the least.
    Don't worry, this is just the new era. Tanks get radial AoEs and are no longer encouraged to keep enemies in front of them, instead spreading them by standing right at their center, as a soft nerf to Caster AoE and Shadowbite. You were clearly doing too well in dungeons before.
    (2)

  4. #174
    Player
    Blatrix_FB's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    4
    Character
    Blatrix Lorensas
    World
    Cerberus
    Main Class
    Warrior Lv 90
    crippling a useful skill to such a state is the new era? Time to leave the game behind then sorry but I'm too used to the cone overpower, that I'm mostly missing most of the enemies because of the crappy short circle. Aside from the animation looking ugly awkward as hell...

    for me, it's clearly an unneeded nerf that the WAR clearly doesn't need
    (1)

  5. #175
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Blatrix_FB View Post
    crippling a useful skill to such a state is the new era?
    I guess literally every bit of sarcasm needs to be explicitly marked.
    (3)

  6. #176
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Don't worry, this is just the new era. Tanks get radial AoEs and are no longer encouraged to keep enemies in front of them, instead spreading them by standing right at their center, as a soft nerf to Caster AoE and Shadowbite. You were clearly doing too well in dungeons before.
    Wow, after all this time, this is the first explanation I've read and thought "okay, well, now that is something"

    I know you're joking, bc of course, Not that it's any good, but I'm being perfectly honest. If they came out and said anything along these lines, I believe their last post mentioned something about explaining their intents behind job changes going forward? If they did address the removal of cone, and said something to the effect of "nerfing ranged AoE in dungeons" I would actually feel 10,000% better about it. Especially in this lead-up to savage dungeons.
    I would still hate the new Overpower and despite having my cone taken away, resulting in doing the absolute bare minimum savage dungeons, instead of hanging out and helping people throughout the whole patch like I was planning. But for cryin' out loud at least there'd be a somewhat digestible reason for it all.

    But cutting it to cater to people who are still going to pick up the job for 20min, play badly, get discouraged and go back to never touching it again? Just feels like a kick in the nuts
    (1)
    Last edited by Kallis; 07-25-2022 at 12:24 AM.

  7. #177
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Don't worry, this is just the new era. Tanks get radial AoEs and are no longer encouraged to keep enemies in front of them, instead spreading them by standing right at their center, as a soft nerf to Caster AoE and Shadowbite. You were clearly doing too well in dungeons before.
    Shadowbringer, Edge and flood of shadow now radial aoes. Please look forward to it.
    (1)

  8. #178
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Marxam View Post
    Shadowbringer, Edge and flood of shadow now radial aoes. Please look forward to it.
    Meh. You get used to it.
    (0)

  9. #179
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    SAM main here. I see you guys have been hit by the same cancer of unnecessarily simplifying things and homogenizing similar abilities. AoE in this case. I feel your pain, our finisher got turned into this pitiful circle with crappy damage and a horrible nonsensical animation.

    Anyhow, it's sad. One would think that if cones had to go extinct except for a few classes, they'd stay on tank. You know, the people who want monsters looking at them from the front and not AROUND them so they can parry and block and all that good stuff. What has the class design team been doing lately?
    (6)

  10. #180
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tetsujin View Post
    SAM main here. I see you guys have been hit by the same cancer of unnecessarily simplifying things and homogenizing similar abilities. AoE in this case. I feel your pain, our finisher got turned into this pitiful circle with crappy damage and a horrible nonsensical animation.

    Anyhow, it's sad. One would think that if cones had to go extinct except for a few classes, they'd stay on tank. You know, the people who want monsters looking at them from the front and not AROUND them so they can parry and block and all that good stuff. What has the class design team been doing lately?
    Welcome to the life of a healer
    (2)

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