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  1. #1
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shurrikhan View Post
    My main concern, again, is just this community's quickness (and I'm sure I've been a part of this) to demand overly specific parity, sometimes at cost to identity or without acknowledging what precedents they would set (or those precedent's implications in turn). How do we convince a frequently soured-to-Warrior tank population that, hey, Mythril Tempest really does deserve its flavor/fluff buff of an 8-yalm range while PLD's and GNB's circular AoE combos do not? And if we can't draw the line there... where does it end up?
    It's the dev team's job to know better, and especially to understand what the intended "flavour" for a class is, and preserve it. But it would seems that, aside from the classes the devs themselves "main", they have no idea. Which is why I think any class not actively mained by one of the main devs will end up getting mangled at some point: they rely on user feedback for "changes" and clearly people that enjoy a class won't be whining on the forums about it, well, not until they decide to mess with it and ruin our enjoyment, at least.

    Many more of these recent changes just seem to come entirely out of left field: the other day I ended up in the Aery in a roulette and noticed they removed the disappearing platforms on the last boss (Hraesvelgr)... I was literally lost for words... Was that really ever a problem for anyone in recent years? Really? I mean, I guess it required the tank to think about positioning, so it just had to go...?

    We meme'd about brainless unga-bunga, but it most certainly is brainless now...
    (2)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by marelooke View Post
    Many more of these recent changes just seem to come entirely out of left field: the other day I ended up in the Aery in a roulette and noticed they removed the disappearing platforms on the last boss (Hraesvelgr)... I was literally lost for words... Was that really ever a problem for anyone in recent years? Really? I mean, I guess it required the tank to think about positioning, so it just had to go...?
    You're confusing the Aery with Sohr Khai, but anyway. The change was made at the same time they introduced duty support NPCs for 2.0 duties, so it's assumed that they're changing it in preparation to add support for those duties as well. The NPCs might not be able to handle the variable path as the number of platforms changes, or maybe teaching them to do it would be more time than they want to spend on a single fight.

    It's not like you could fall off the old platforms anyway, when the wind jumps just took you to the next safe platform, and the boss dies too fast to worry about positioning anyway.
    (0)
    Last edited by Iscah; 05-28-2022 at 02:20 PM.

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,030
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Iscah View Post
    You're confusing the Aery with Sohr Khai, but anyway. The change was made at the same time they introduced duty support NPCs for 2.0 duties, so it's assumed that they're changing it in preparation to add support for those duties as well. The NPCs might not be able to handle the variable path as the number of platforms changes, or maybe teaching them to do it would be more time than they want to spend on a single fight.
    What I'm asking myself is, is that actually a good thing? Because if they do not want to invest the time to make the NPCs work with certain mechanics then all this does is limit their design options and stifle creativity.

    Sure it allows some players to entirely solo the content where they are implemented but it also potentially makes the experience worse for everyone.


    Right now nobody is really bothered by it because it only affects dungeons and those are a joke anyway, but what happens when the Duty Support system bleeds into other content as well in SE's perpetual attempt to make the game appeal to solo players?

    What happens when every mechanic, and even environment design, needs to be so limited that the NPCs can deal with it? Their current dungeon design is so incredibly stale that I can't be bothered doing them more than once or twice already.
    (4)

  4. #4
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Iscah View Post
    You're confusing the Aery with Sohr Khai, but anyway.
    Indeed I was. One of these I'll be able to keep the names straight, but today was not that day

    Quote Originally Posted by Iscah View Post
    The change was made at the same time they introduced duty support NPCs for 2.0 duties, so it's assumed that they're changing it in preparation to add support for those duties as well. The NPCs might not be able to handle the variable path as the number of platforms changes, or maybe teaching them to do it would be more time than they want to spend on a single fight.

    It's not like you could fall off the old platforms anyway, when the wind jumps just took you to the next safe platform, and the boss dies too fast to worry about positioning anyway.
    To be fair, I've had runs where DPS was low enough that it got close. I doubt it'd ever actually happen, but it at least added some sense of urgency.

    Quote Originally Posted by Absurdity View Post
    What I'm asking myself is, is that actually a good thing? Because if they do not want to invest the time to make the NPCs work with certain mechanics then all this does is limit their design options and stifle creativity.

    Sure it allows some players to entirely solo the content where they are implemented but it also potentially makes the experience worse for everyone.


    Right now nobody is really bothered by it because it only affects dungeons and those are a joke anyway, but what happens when the Duty Support system bleeds into other content as well in SE's perpetual attempt to make the game appeal to solo players?
    See, FFXIV dungeons aren't/weren't as much of a joke as those in many other MMOs. There's quite a few dungeons that have mechanics that require some thought, experience, or at least a brief explanation of tactics. While certainly the trend seems to been downward when it comes to dungeon complexity there's still the likes of Pharos Sirius out there.

    Quote Originally Posted by Absurdity View Post
    What happens when every mechanic, and even environment design, needs to be so limited that the NPCs can deal with it? Their current dungeon design is so incredibly stale that I can't be bothered doing them more than once or twice already.
    The ability to have mechanics of a type that can't easily be handled with AI is one of the things that makes MMOs stand out from single player games. When one cuts that out the only thing left is arguably the social aspect.

    Question then is whether the social aspect is enough. Guess SE thinks it is. Given how barren the MMO landscape is when it comes to quality games, it might well be, at least untill some game comes around that combines both of these aspects again, and players start migrating. Should it ever come to that then the ship will have sailed, as dumbing down "normal" content is borderline irreversible (see Blizzard's "let's make heroics hard again" disaster in early Cataclysm)
    (1)