Before this year I had never attempted Tanking on any game. Decided to take the plunge, and Warrior is the one I settled on for most of my Tank journey. At first I did find the fact that Overpower was a cone a little more hectic compared to the other AOE skills Tanks had. I was very fearful of not being able to get all the mobs agro before they could smack the healer/DPS, but in time I saw its longer reach as an advantage and it was a good way to learn how to line mobs up... that said in higher content I do sometimes 'cheat' and use Mythril Tempest on its own when going wall-to-wall, just to make sure I did catch the agro of the mobs. Anyway I can see why SE decided to change it, but at the same time it feels rather unnecessary. Perhaps a better alternative would have been to flip MT and Overpower around in the learning/rotation order? Also the shockwave animation in circular form is in no way as cool as the wavey animation of the cone.