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  1. #11
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Terhix View Post
    Oh come on, it makes no difference if you hit the pack ahead of you, behind you, or around you as you're making the pull. You hit the pack, sprint to the next pack and hit that, then move to the side to group them up. If you hit the second pack head on with old Overpower, you now have a pack behind you and a pack ahead of you, you have to move regardless of what shape AoE you used.
    It doesn't make a difference, except when it does. There's specific pulls where one or the other is just better. Obviously you can get by with the other, otherwise the three other tank jobs would be literally unplayable, but WAR had both.

    Of course, based on comments on this change many people are allergic to actually learning something new. It's ironic that despite complaints of jobs being way too samey, and becoming increasingly more so many reject anything they actually do need to put even a minimal effort into learning, resulting in these things getting "streamlined" to the point everything is the same. It's not even like Overpower was that hard to use even without making use of its "advanced" features (using advanced very, very loosely here).

    I wouldn't be bothered by people not "getting" Overpower's advantages as long as they wouldn't project their ignorance as shortcoming of the ability, which is, unfortunately what seems to have been happening and why we're now here.

    When it comes to dungeons all the tanks are now pretty much identical, except that getting killed as a WAR takes some conscious effort, so guess there's no real point to any of the others anymore?
    (4)
    Last edited by marelooke; 04-12-2022 at 10:57 PM.