Quote Originally Posted by Iscah View Post
You're confusing the Aery with Sohr Khai, but anyway. The change was made at the same time they introduced duty support NPCs for 2.0 duties, so it's assumed that they're changing it in preparation to add support for those duties as well. The NPCs might not be able to handle the variable path as the number of platforms changes, or maybe teaching them to do it would be more time than they want to spend on a single fight.
What I'm asking myself is, is that actually a good thing? Because if they do not want to invest the time to make the NPCs work with certain mechanics then all this does is limit their design options and stifle creativity.

Sure it allows some players to entirely solo the content where they are implemented but it also potentially makes the experience worse for everyone.


Right now nobody is really bothered by it because it only affects dungeons and those are a joke anyway, but what happens when the Duty Support system bleeds into other content as well in SE's perpetual attempt to make the game appeal to solo players?

What happens when every mechanic, and even environment design, needs to be so limited that the NPCs can deal with it? Their current dungeon design is so incredibly stale that I can't be bothered doing them more than once or twice already.