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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,959
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xtrasweettea View Post
    Squad MRDs Overpower are circles to. Which I was surprised to be honest. Squads still have old abilities that they can do and you can't. I was expecting them to lead Squad MRD to be a cone. Nope, they made it a circle too.
    It's a matter of Spell IDs. If they changed the actual skill, rather than making a new one and then giving players that new one instead, then of course it'd be changed for Squadrons as well (even as Squad tanks might still be able to use Convalescence or even Bloodbath and the like).
    (0)

  2. #2
    Player
    Ralt21's Avatar
    Join Date
    Mar 2021
    Posts
    43
    Character
    Ralt Hava
    World
    Diabolos
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Shurrikhan View Post
    It's a matter of Spell IDs. If they changed the actual skill, rather than making a new one and then giving players that new one instead, then of course it'd be changed for Squadrons as well (even as Squad tanks might still be able to use Convalescence or even Bloodbath and the like).
    I played with squadron. Toghter with old npc and enemies aka arr stuff and the like all of them still have the old move set. The devs will never update the old npc, squadron, and enemies to have an updated move set to their current job. Arcanist still using shadowflare, Some archer enemies using bulls eyes, squadron archer using refresh, squadron tank using bullwalk and flash, and now old overpower. All these are here to stay except for us the player.
    (2)

  3. #3
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ralt21 View Post
    I played with squadron. Toghter with old npc and enemies aka arr stuff and the like all of them still have the old move set. The devs will never update the old npc, squadron, and enemies to have an updated move set to their current job. Arcanist still using shadowflare, Some archer enemies using bulls eyes, squadron archer using refresh, squadron tank using bullwalk and flash, and now old overpower. All these are here to stay except for us the player.
    At first I thought the argument another player made about the bots being too dumb to use Coneverpower correctly made sense, but since I don't actually use them, unless I must, I checked with some static members that do regularly use them, and according to them they used Coneverpower better than circular AoEs, so guess there went that argument...

    Guess it really is just for homogenisation's sake. Depressing.
    (2)

  4. #4
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Not fixed in patch 6.11, disappointed. Haven't even really felt like playing much since tanking dungeons just isn't fun any-more. Then again, they're ignoring SAM as well, so yeah...
    (2)

  5. #5
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    So, question for all the people who barely touched tank jobs except when they wanted to skip the queue for a roulette: did the OP change make you enjoy/play WAR any more than before? Or are you all still barely touching the job and not learning how to position properly?

    What an absolute kick in the nuts it is, to have an incredibly useful tool ripped away with no warning and for no apparent reason. The excuse of making things more accessible for toddlers to figure out isn't even happening , comments not in opposition to this are overwhelmingly neutral

    Like I would be willing to trade the saltiness for a little bit of emphathy and balance out to neutral, if at least people liked the change or it seemed like there was a legitimate reason for it. But they don't even care and it's not making anyone like the job more. It' s just agonizing for those of us who took the time to learn how the tool worked
    (3)

  6. #6
    Player
    castillle's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Elise D'lala
    World
    Moogle
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Kallis View Post
    So, question for all the people who barely touched tank jobs except when they wanted to skip the queue for a roulette: did the OP change make you enjoy/play WAR any more than before? Or are you all still barely touching the job and not learning how to position properly?

    What an absolute kick in the nuts it is, to have an incredibly useful tool ripped away with no warning and for no apparent reason. The excuse of making things more accessible for toddlers to figure out isn't even happening , comments not in opposition to this are overwhelmingly neutral

    Like I would be willing to trade the saltiness for a little bit of emphathy and balance out to neutral, if at least people liked the change or it seemed like there was a legitimate reason for it. But they don't even care and it's not making anyone like the job more. It' s just agonizing for those of us who took the time to learn how the tool worked
    I used to do idk..10? dungeons a day sometimes(weekends). i definitely did like 4 or so a day on weekdays but since the change I think Ive only done 3 dungeons.
    (4)

  7. #7
    Player
    Akinaru's Avatar
    Join Date
    May 2022
    Posts
    1
    Character
    Akinaru Miko
    World
    Exodus
    Main Class
    Machinist Lv 90
    I don't mind the change from cone to circle; there are tradeoffs though. My main gripe with the cone is once you got the packs of mobs grouped up you had to move to the edge to use Overpower, then go back center to use Mythril Tempest and repeat that until Steel Cyclone or Decimate came up for use. You had to mind moving/turning enemies in case they cleaved party members. The downside of going from cone to circle is that it has a smaller range out in front of you so hitting more mobs as you're running to them isn't as easy now. I welcome the change but I understand the limitations of it's use.
    (2)

  8. #8
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Akinaru View Post
    I don't mind the change from cone to circle; there are tradeoffs though. My main gripe with the cone is once you got the packs of mobs grouped up you had to move to the edge to use Overpower, then go back center to use Mythril Tempest and repeat that until
    I will stay in this forum and reply to every single one of you coming in here with the same argument that has already been discussed several times.
    This was NOT a tradeoff, moving to reposition the mobs is your JOB as a tank, and the cone was the only option to do that while maintaining uptime on the whole pack if it reached a certain size. You're still supposed to move even if you only have circles, you just have to miss half (or more) of the pack now when you do, instead of being able to time it around Overpower coming up in your rotation

    I'm sure not many noticed or cared, but certainly at least your casters are annoyed at the behavior you just admitted to, which was signing up for tank role and rush headfirst into a pack of mobs, only to stand there and AoE in place until they all died off in random order. This is just bad tanking, people are coming in here acting like it was a valid preference for doing the job, and it's just not. You don't position a boss to face your party, why is it okay to do the same for adds?

    I'm not trying to talk down or make anyone feel bad. I want more tanks to understand this. I want them to see the value this had and join us in asking for this back. I want my damn cone back ! Let's go !
    (6)

  9. #9
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Kallis View Post
    I will stay in this forum and reply to every single one of you coming in here with the same argument that has already been discussed several times.
    This was NOT a tradeoff, moving to reposition the mobs is your JOB as a tank, and the cone was the only option to do that while maintaining uptime on the whole pack if it reached a certain size. You're still supposed to move even if you only have circles, you just have to miss half (or more) of the pack now when you do, instead of being able to time it around Overpower coming up in your rotation

    I'm sure not many noticed or cared, but certainly at least your casters are annoyed at the behavior you just admitted to, which was signing up for tank role and rush headfirst into a pack of mobs, only to stand there and AoE in place until they all died off in random order. This is just bad tanking, people are coming in here acting like it was a valid preference for doing the job, and it's just not. You don't position a boss to face your party, why is it okay to do the same for adds?

    I'm not trying to talk down or make anyone feel bad. I want more tanks to understand this. I want them to see the value this had and join us in asking for this back. I want my damn cone back ! Let's go !
    +1 to this.

    I get that not everyone knows tanking concepts 100%, but what was described as a detrimental aspect by the person you replied to is kind of what was expected....
    (3)

  10. #10
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kallis View Post
    So, question for all the people who barely touched tank jobs except when they wanted to skip the queue for a roulette: did the OP change make you enjoy/play WAR any more than before? Or are you all still barely touching the job and not learning how to position properly?
    I levelled tanks just for role quests and use WAR for FATES, unsync dungeons or help fc members with dps queues.

    Initially, I'm neutral about the change. Cone or circular, it doesn't matter, I thought. But after playing the job for a while it does feel suck not to have the extra range of old OP. "Ah, I have to actually scoot myself to reach that mob instead of just overpower". This doesn't change my preference on WAR amongst the tank jobs though. I simply like WAR because of the straightforward playstyle.



    Quote Originally Posted by Kallis View Post
    I'm sure not many noticed or cared, but certainly at least your casters are annoyed at the behavior you just admitted to, which was signing up for tank role and rush headfirst into a pack of mobs, only to stand there and AoE in place until they all died off in random order. This is just bad tanking, people are coming in here acting like it was a valid preference for doing the job, and it's just not. You don't position a boss to face your party, why is it okay to do the same for adds?
    Switching from SCH (where you just stand in the middle of packs and slap the floor) and BRD (where I can freely move and angle myself to hit the packs) to BLM for expert dungeons, I have certainly notice the difference betweeen an okay/decent tank to an excellent one -- specifically on mass pulling. Oh the satisfaction I get when all the mobs are clumped tightly, everything dies all at once, and all I needed to do was stay still then cast attacks in middle of pack without constantly switching targets.
    (3)
    Tumblr: taildippedinpaint

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