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  1. #151
    Player Simple_Barghest's Avatar
    Join Date
    Jul 2020
    Posts
    155
    Character
    Wren Blackwing
    World
    Midgardsormr
    Main Class
    Armorer Lv 90
    If Overpower didn't require a target like every other tank AOE, I would've been good keeping it cone-shaped.
    Unfortunately, they insisted on making it jank.
    (0)

  2. #152
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    It requiring a target meant you could make maximum use from the area. The circle doesn’t require a target and “misses” half the time even when mobs are standing clearly in the animation.
    (3)

  3. #153
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by fulminating View Post
    It requiring a target meant you could make maximum use from the area. The circle doesn’t require a target and “misses” half the time even when mobs are standing clearly in the animation.
    For an AoE OPENER specifically, yikes this is just so bad. I feel for you PLD DRK, GNB mains, i really do. The way you all have been dealing with this that I now have to do, it just feels like such garbage and we all deserve better, not just WARs. A tank's AoE opener should be a targetted cone, of some kind in front. It should have just a bit more range than the radius of your point-blank AoE, which is still great to have as the general rotation skill. It should just go back to exactly what we had before.

    I still stand by my suggestion of compromising by splitting it into 2 different weaponskills; they don't both need to be on the hotbar, just in your ability list. Let them use the circle opener instead, if they really insist, but please at the least give it back to those of us that were using it. Grace those with it who have been tanking all this time without. The only mistake with cone AoE that I can tell, was making it WAR-specific. It's a general-purpose tanking tool that should not have been tied to WAR identity, at least not after major homogenizing changes made to tanking in general. Basically as soon as WAR got access to provoke, I don't see why PLD didn't also get a cone AoE.
    (3)

  4. #154
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I’m likely going to try the criterion/variant dungeons on warrior, I really hope they revert this in time for their release. Particularly in the harder modes having an unresponsive unreliable aoe would be nothing more than a liability.
    (4)

  5. #155
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Wonder if they're going to turn DRG's AoE abilities into circles too with the rework...
    (0)

  6. #156
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,473
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Simple_Barghest View Post
    If Overpower didn't require a target like every other tank AOE, I would've been good keeping it cone-shaped.
    Unfortunately, they insisted on making it jank.
    The fact that it needed a target was what made it so good.
    You were guaranteed to hit.
    (6)

    http://king.canadane.com

  7. #157
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Canadane View Post
    The fact that it needed a target was what made it so good.
    You were guaranteed to hit.
    Best of both worlds: Allow for a separate autoface setting for cone/line AoEs, with the options <on>, <off>, and <off if camera is locked>. Voila. No target required, but can't miss for those who wish to use it as before. Can default to auto-face but be overridden, too, by manually aiming it.
    (0)

  8. #158
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Best of both worlds: Allow for a separate autoface setting for cone/line AoEs, with the options <on>, <off>, and <off if camera is locked>. Voila. No target required, but can't miss for those who wish to use it as before. Can default to auto-face but be overridden, too, by manually aiming it.
    Well, they did add this new setting to auto target skills requiring a target in the same patch they murdered Overpower...
    (1)

  9. #159
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    If they change it back I'd have to adapt again.
    (0)

  10. #160
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by marelooke View Post
    Well, they did add this new setting to auto target skills requiring a target in the same patch they murdered Overpower...
    Yeah, but it tends to function in the same way as tab-target, starting to the left and panning across, instead of using a target scan (prioritizing character facing angle). Which means it's more than likely to miss a number of mobs if used for the likes of Overpower as it suddenly swings to the left.
    (1)

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