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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by marelooke View Post
    Well, they did add this new setting to auto target skills requiring a target in the same patch they murdered Overpower...
    Yeah, but it tends to function in the same way as tab-target, starting to the left and panning across, instead of using a target scan (prioritizing character facing angle). Which means it's more than likely to miss a number of mobs if used for the likes of Overpower as it suddenly swings to the left.
    (1)

  2. #2
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    It requiring a target meant you could make maximum use from the area. The circle doesn’t require a target and “misses” half the time even when mobs are standing clearly in the animation.
    (3)

  3. #3
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by fulminating View Post
    It requiring a target meant you could make maximum use from the area. The circle doesn’t require a target and “misses” half the time even when mobs are standing clearly in the animation.
    For an AoE OPENER specifically, yikes this is just so bad. I feel for you PLD DRK, GNB mains, i really do. The way you all have been dealing with this that I now have to do, it just feels like such garbage and we all deserve better, not just WARs. A tank's AoE opener should be a targetted cone, of some kind in front. It should have just a bit more range than the radius of your point-blank AoE, which is still great to have as the general rotation skill. It should just go back to exactly what we had before.

    I still stand by my suggestion of compromising by splitting it into 2 different weaponskills; they don't both need to be on the hotbar, just in your ability list. Let them use the circle opener instead, if they really insist, but please at the least give it back to those of us that were using it. Grace those with it who have been tanking all this time without. The only mistake with cone AoE that I can tell, was making it WAR-specific. It's a general-purpose tanking tool that should not have been tied to WAR identity, at least not after major homogenizing changes made to tanking in general. Basically as soon as WAR got access to provoke, I don't see why PLD didn't also get a cone AoE.
    (3)

  4. #4
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I’m likely going to try the criterion/variant dungeons on warrior, I really hope they revert this in time for their release. Particularly in the harder modes having an unresponsive unreliable aoe would be nothing more than a liability.
    (4)

  5. #5
    Player
    marelooke's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    69
    Character
    Lomea I'ramaloce
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Wonder if they're going to turn DRG's AoE abilities into circles too with the rework...
    (0)

  6. #6
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    If they change it back I'd have to adapt again.
    (0)

  7. #7
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I like how yoshi P says that the playerbase has improved so much and yet decides to make things easier for the players. Imo WAR should have been the only tank with conal aoes on both Overpower and Mythril Tempest. WAR already has three other circle aoes in Decimate and Chaotic Cyclone and Orogeny. This focus on homogenizing and simplifying is going to bite them in the rear sooner rather than later. If they continue down this road we will see more big job reworks mid expansions like what DRG and AST are gonna get. They're gonna stifle themselves creatively if they continue with this.
    (6)

  8. #8
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Just tried warrior out after avoiding it for so long. It feels wrong. Who was this change for? Johnny NoTank who tries it out once and then never plays it again? Cone had range, could easily hit every enemy, and helped with positioning enemies. This is ass.
    (10)

  9. #9
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Such reasonable arguments being made in this thread and others; still haven't once heard a single good compelling reason for this change. Savage dungeons coming out soon and basically no chance of getting it back then huh? I have never been less excited by the idea. Are there gonna be mobs? Because if so you can Count me the tf out, single target or NOTHING if they're gonna rip the fun out of it on purpose
    (1)

  10. #10
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    It's because there was no good reason, other than short sightedness and listening to the wrong people. Keep in mind that DRK has two line aoes in Flood of Shadow and Shadowbringer and Abyssal Drain is a target aoe. Are they also going to reduce those to point blank circle aoes because people were complaining that it wasn't hitting all the mobs in an aoe? Kind of ironic that DRK has the most options when it comes to aoe variations.

    It's not a bad change but highly unnecessary when given the large amount of circle aoes WAR already has access too. Some changes that would have been preferred imo:

    -Change both overpower and mytrhil tempest to conal aoes
    -Change conal aoe from 90 to 180 degrees
    -Change hitbox of the vertex to be slightly behind the player as opposed to dead center.

    Ultimately this just shows how little faith devs have in the playerbase to allow them to overcome challenges. If you don't like conal aoes, guess what? There's already three (possibly more tanks in the future) other tanks that have circle aoe combos. When did this simple idea of diversity become vitriolic game design? Sadly I expect more of this to happen in the future.
    (6)

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