Quote Originally Posted by Kallis View Post
So, question for all the people who barely touched tank jobs except when they wanted to skip the queue for a roulette: did the OP change make you enjoy/play WAR any more than before? Or are you all still barely touching the job and not learning how to position properly?
I levelled tanks just for role quests and use WAR for FATES, unsync dungeons or help fc members with dps queues.

Initially, I'm neutral about the change. Cone or circular, it doesn't matter, I thought. But after playing the job for a while it does feel suck not to have the extra range of old OP. "Ah, I have to actually scoot myself to reach that mob instead of just overpower". This doesn't change my preference on WAR amongst the tank jobs though. I simply like WAR because of the straightforward playstyle.



Quote Originally Posted by Kallis View Post
I'm sure not many noticed or cared, but certainly at least your casters are annoyed at the behavior you just admitted to, which was signing up for tank role and rush headfirst into a pack of mobs, only to stand there and AoE in place until they all died off in random order. This is just bad tanking, people are coming in here acting like it was a valid preference for doing the job, and it's just not. You don't position a boss to face your party, why is it okay to do the same for adds?
Switching from SCH (where you just stand in the middle of packs and slap the floor) and BRD (where I can freely move and angle myself to hit the packs) to BLM for expert dungeons, I have certainly notice the difference betweeen an okay/decent tank to an excellent one -- specifically on mass pulling. Oh the satisfaction I get when all the mobs are clumped tightly, everything dies all at once, and all I needed to do was stay still then cast attacks in middle of pack without constantly switching targets.