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  1. #1
    Player
    Kallis's Avatar
    Join Date
    Apr 2022
    Posts
    47
    Character
    Kallis Cursmali
    World
    Ultros
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Akinaru View Post
    I don't mind the change from cone to circle; there are tradeoffs though. My main gripe with the cone is once you got the packs of mobs grouped up you had to move to the edge to use Overpower, then go back center to use Mythril Tempest and repeat that until
    I will stay in this forum and reply to every single one of you coming in here with the same argument that has already been discussed several times.
    This was NOT a tradeoff, moving to reposition the mobs is your JOB as a tank, and the cone was the only option to do that while maintaining uptime on the whole pack if it reached a certain size. You're still supposed to move even if you only have circles, you just have to miss half (or more) of the pack now when you do, instead of being able to time it around Overpower coming up in your rotation

    I'm sure not many noticed or cared, but certainly at least your casters are annoyed at the behavior you just admitted to, which was signing up for tank role and rush headfirst into a pack of mobs, only to stand there and AoE in place until they all died off in random order. This is just bad tanking, people are coming in here acting like it was a valid preference for doing the job, and it's just not. You don't position a boss to face your party, why is it okay to do the same for adds?

    I'm not trying to talk down or make anyone feel bad. I want more tanks to understand this. I want them to see the value this had and join us in asking for this back. I want my damn cone back ! Let's go !
    (6)

  2. #2
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Kallis View Post
    I will stay in this forum and reply to every single one of you coming in here with the same argument that has already been discussed several times.
    This was NOT a tradeoff, moving to reposition the mobs is your JOB as a tank, and the cone was the only option to do that while maintaining uptime on the whole pack if it reached a certain size. You're still supposed to move even if you only have circles, you just have to miss half (or more) of the pack now when you do, instead of being able to time it around Overpower coming up in your rotation

    I'm sure not many noticed or cared, but certainly at least your casters are annoyed at the behavior you just admitted to, which was signing up for tank role and rush headfirst into a pack of mobs, only to stand there and AoE in place until they all died off in random order. This is just bad tanking, people are coming in here acting like it was a valid preference for doing the job, and it's just not. You don't position a boss to face your party, why is it okay to do the same for adds?

    I'm not trying to talk down or make anyone feel bad. I want more tanks to understand this. I want them to see the value this had and join us in asking for this back. I want my damn cone back ! Let's go !
    +1 to this.

    I get that not everyone knows tanking concepts 100%, but what was described as a detrimental aspect by the person you replied to is kind of what was expected....
    (3)

  3. #3
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kallis View Post
    So, question for all the people who barely touched tank jobs except when they wanted to skip the queue for a roulette: did the OP change make you enjoy/play WAR any more than before? Or are you all still barely touching the job and not learning how to position properly?
    I levelled tanks just for role quests and use WAR for FATES, unsync dungeons or help fc members with dps queues.

    Initially, I'm neutral about the change. Cone or circular, it doesn't matter, I thought. But after playing the job for a while it does feel suck not to have the extra range of old OP. "Ah, I have to actually scoot myself to reach that mob instead of just overpower". This doesn't change my preference on WAR amongst the tank jobs though. I simply like WAR because of the straightforward playstyle.



    Quote Originally Posted by Kallis View Post
    I'm sure not many noticed or cared, but certainly at least your casters are annoyed at the behavior you just admitted to, which was signing up for tank role and rush headfirst into a pack of mobs, only to stand there and AoE in place until they all died off in random order. This is just bad tanking, people are coming in here acting like it was a valid preference for doing the job, and it's just not. You don't position a boss to face your party, why is it okay to do the same for adds?
    Switching from SCH (where you just stand in the middle of packs and slap the floor) and BRD (where I can freely move and angle myself to hit the packs) to BLM for expert dungeons, I have certainly notice the difference betweeen an okay/decent tank to an excellent one -- specifically on mass pulling. Oh the satisfaction I get when all the mobs are clumped tightly, everything dies all at once, and all I needed to do was stay still then cast attacks in middle of pack without constantly switching targets.
    (3)
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